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Author Topic: Working with areas of an image  (Read 4908 times)

xinyiman

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Working with areas of an image
« on: September 04, 2016, 12:12:08 pm »
Hello guys, I wanted to ask. When I have a picture like the one attached. Let us imagine that I want to draw a green outline to one of the teeth simply by clicking on it and if I click a second time on board disappears. How should I do?
Win10, Ubuntu and Mac
Lazarus: 2.1.0
FPC: 3.3.1

Thaddy

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Re: Working with areas of an image
« Reply #1 on: September 04, 2016, 01:06:44 pm »
Start with studying this example:
/packages/imagemagick/examples/wanddemo.lpr
Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.

xinyiman

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Re: Working with areas of an image
« Reply #2 on: September 04, 2016, 01:17:12 pm »
Is a cross-platform Solutions?!
Win10, Ubuntu and Mac
Lazarus: 2.1.0
FPC: 3.3.1

Thaddy

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Re: Working with areas of an image
« Reply #3 on: September 04, 2016, 01:30:21 pm »
Yes, for every platform that is supported by imagemagick (many!).
Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.

lainz

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Re: Working with areas of an image
« Reply #4 on: September 04, 2016, 03:22:09 pm »
LazPaint also comes with a magic wand tool, you can start here:
https://github.com/bgrabitmap/lazpaint/blob/master/lazpaint/utoolselect.pas#L34

Seems that uses the function ParallelFloodFill of BGRABitmap:
Code: Pascal  [Select][+][-]
  1. Manager.Image.SelectedImageLayerReadOnly.ParallelFloodFill(pt.X,pt.Y,toolDest,penColor,fmDrawWithTransparency,Manager.ToolTolerance);

circular

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Re: Working with areas of an image
« Reply #5 on: September 05, 2016, 11:35:40 am »
Indeed, what you can do is to have a second image that contains the selection. First fill it with black. Then when there is a click, check that it is within a tooth (that it is white) and then do a parallel floodfill in white on the selection image.

You can draw the highlighted selection different ways, for example by calling FillMask on the display image to give some color to the selected tooth. If instead of highlighting the tooth, you want the border of the selected tooth, you can use Contour filter on the selection or EmbossHighlight filter.
Conscience is the debugger of the mind

Thaddy

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Re: Working with areas of an image
« Reply #6 on: September 05, 2016, 12:59:18 pm »
Since that is a solution that is written completely in Object Pascal, I actually like that more than imagemagick ;)
You may even try to Black-out all teeth and combine all but the one that needs to disappear. Kind of layers (actually: then you would use layers)
Well done Circular!
Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.

 

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