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Author Topic: USING SDL2 UNIT. rotate a texture by an angle.  (Read 9165 times)

DiCri

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    • http://manueldicriscito.altervista.org/DinoLand.zip
Re: USING SDL2 UNIT. rotate a texture by an angle.
« Reply #15 on: August 21, 2016, 04:40:49 pm »
Cocos2d is one of the free game engine, which has good reputation in indie developer world. Cocos Creator is a complete package of game development tools including Cocos2d + extra things. If you have money, you may interested with Unity, which I think probably the best because when I google the web, I always get good reviews about Unity.

You can't create 3D games using Cocos2d. If you want to create 3D games you may try Godot. I followed the tutorials and downloaded the demos, wow it's so easy. The 3D demo also can run on my Android phone. I was surprised how easy it is to build cross platform games. :o

I don't use Godot because it's not what I'm looking for. As what lainz said, only you can tell which is best to you.


http://cocos2d-x.org/products
https://store.unity.com/
https://godotengine.org/
http://www.indiedb.com/engines
I saw that cocos2d can create 3d games too.. but i want to create 2d games like Geometry Dash (built with cocos2d)
and so i'm studying for this
I'm a game developer.. Now studying..
Go download my game:
http://manueldicriscito.altervista.org/DinoLand.zip

lainz

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Re: USING SDL2 UNIT. rotate a texture by an angle.
« Reply #16 on: August 21, 2016, 05:32:41 pm »
With Unity you can also create 2D games, so you have to download and test.

Akira1364

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Re: USING SDL2 UNIT. rotate a texture by an angle.
« Reply #17 on: August 22, 2016, 03:09:08 am »
As far as game engines go, Unreal Engine 4 is the way to go these days in my opinion. It's far more powerful than Unity (as would be expected from an engine that used to be licensed out for literally hundreds of thousands of dollars back in version 3), and it's now completely free with no limitations whatsoever and with full source code available. The only caveat is that you have to pay Epic Games a 5% royalty per sale once (or if) your game brings in more than 3000 USD in a single calendar quarter, which seems perfectly reasonable to me.

lainz

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Re: USING SDL2 UNIT. rotate a texture by an angle.
« Reply #18 on: August 23, 2016, 11:56:49 pm »
As far as game engines go, Unreal Engine 4 is the way to go these days in my opinion. It's far more powerful than Unity (as would be expected from an engine that used to be licensed out for literally hundreds of thousands of dollars back in version 3), and it's now completely free with no limitations whatsoever and with full source code available. The only caveat is that you have to pay Epic Games a 5% royalty per sale once (or if) your game brings in more than 3000 USD in a single calendar quarter, which seems perfectly reasonable to me.

In the other hand I can't play most unreal engine games since these requires more graphics card power and I have only the card that comes with the i7, the intel hd graphics and unreal engine games works really slow, when unity games are most of times faster.

Of course if I pay for a game and for a video card I will enjoy the more graphic quality of unreal... but unity can be high graphics too, only you need to force it to the max.

 

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