Lazarus
Home
Help
TinyPortal
Search
Login
Register
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Graphics
(Moderator:
Ask
) »
BGRA Virtual Screen
Free Pascal
Website
Downloads
Wiki
Bugtracker
Mailing List
Lazarus
Website
Downloads (Laz+FPC)
Packages (OPM)
FAQ
Wiki
Bugtracker
IRC channel
Latest SVN
Mailing List
Other languages
Foundation
Website
Useful Wiki Links
Project Roadmap
Getting the Source
Screenshots
How to use the forum
About donations (wiki)
Bookstore
Computer Math and Games in Pascal
(preview)
Lazarus Handbook
Search
Advanced search
Recent
Putting unstructured data...
by
MarkMLl
[
Today
at 08:35:51 pm]
Delphi 7 handling files
by
lucamar
[
Today
at 08:25:22 pm]
CPU simulators
by
MarkMLl
[
Today
at 08:19:27 pm]
TLazSerial : serial port ...
by
Joek
[
Today
at 08:09:58 pm]
Lazarus Release 2.0.12
by
geraldholdsworth
[
Today
at 07:56:13 pm]
Application doesn't start...
by
winni
[
Today
at 07:27:15 pm]
[SOLVED] Stripping inner ...
by
Peter H
[
Today
at 07:24:38 pm]
Tchart distance
by
flori
[
Today
at 07:17:17 pm]
Brook Security (https)
by
RedOctober
[
Today
at 07:05:21 pm]
WinAPI - examples - post ...
by
440bx
[
Today
at 07:04:00 pm]
« previous
next »
Print
Pages: [
1
]
Author
Topic: BGRA Virtual Screen (Read 4426 times)
Blestan
Sr. Member
Posts: 461
BGRA Virtual Screen
«
on:
July 23, 2016, 10:07:59 am »
Please some code to use virtualscreen for replacement of TPaintBox
Thanks
Logged
Speak postscript or die!
Translate to pdf and live!
Handoko
Hero Member
Posts: 4046
My goal: build my own game engine using Lazarus
Re: BGRA Virtual Screen
«
Reply #1 on:
July 23, 2016, 11:01:57 am »
Not sure what you're looking for. But these maybe useful:
http://wiki.freepascal.org/BGRABitmap_tutorial
http://forum.lazarus.freepascal.org/index.php?topic=17212.0
Logged
circular
Hero Member
Posts: 3665
Re: BGRA Virtual Screen
«
Reply #2 on:
July 23, 2016, 12:59:22 pm »
There are some explanations here:
http://wiki.freepascal.org/BGRAControls#BGRAVirtualScreen
Basically, you need to redefine the OnRedraw event and in there draw the content.
Logged
Conscience is the debugger of the mind
Print
Pages: [
1
]
« previous
next »
Lazarus
»
Forum
»
Programming
»
Graphics and Multimedia
»
Graphics
(Moderator:
Ask
) »
BGRA Virtual Screen
TinyPortal
© 2005-2018