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Topic: BGRA Virtual Screen (Read 5806 times)
Blestan
Sr. Member
Posts: 461
BGRA Virtual Screen
«
on:
July 23, 2016, 10:07:59 am »
Please some code to use virtualscreen for replacement of TPaintBox
Thanks
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Handoko
Hero Member
Posts: 5129
My goal: build my own game engine using Lazarus
Re: BGRA Virtual Screen
«
Reply #1 on:
July 23, 2016, 11:01:57 am »
Not sure what you're looking for. But these maybe useful:
http://wiki.freepascal.org/BGRABitmap_tutorial
http://forum.lazarus.freepascal.org/index.php?topic=17212.0
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circular
Hero Member
Posts: 4194
Re: BGRA Virtual Screen
«
Reply #2 on:
July 23, 2016, 12:59:22 pm »
There are some explanations here:
http://wiki.freepascal.org/BGRAControls#BGRAVirtualScreen
Basically, you need to redefine the OnRedraw event and in there draw the content.
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