First, sorry for the late answer. I was pretty busy.
@Ñuño_Martínez just asking why there is multiple engine and wrappers for making game with Pascal? is it good really in compare of other popular engine? what games these Pascal ones are good at?
I like Pascal very much but I want to know what can these Pascal engines do in compare of existence big and reliable engines?
There are multiple engine and wrappers for making games with any language. Get C/C++: You have Irrlitch, Unreal Engine and DooM engines, and you can go for older stuff and can use Build, Genesis3D and more. If you go to libraries, you have DirectX, Allegro, SDL and more.
Since Pascal isn't a popular language, the most important advantage to use these engines/libraries in Pascal is to use our beloved language. I think Pascal has some advantages over C in High Level development, and that's why I use it to build games. But I use C some times too. I never use C++ or C#: I don't like them.
About the topic, I think a lot of you would be happy using QuickBASIC. Note I don't say VisualBasic, I've said QuickBASIC. To be sincere, I miss QuickBASIC.