You are welcome.
How can I have multiple fragments glsl code files and a vertex glsl code?? for having a blur in vertical and horizontal orientations for example. I know I can use glBindFramebuffer in glsl and they are not yet impelemented in TBGLShader3D class, but do you have any advice or guidance for doing this?? or is it possible to have framBuffers in BGRA soon??
Any help appreciated prior