Do you think Bero is still working on this? https://github.com/BeRo1985/flre/issues
Yes, I'm still working on it, but i can't clone me for to work on all my projects at the same time, so I have to set priorities, in the order, which project is the most suitable for me at the end in the future, professional-job-technical.
And in the moment, it is (since mid-2014) still my unreleased UnrealEngine4-style but-in-Pascal-implemented Work-In-Progress game engine, what is a mega whole lot of work for an single individual (me), and besides, I have as primary job to work for Viprinet, so I have to split up my time meaningfully, and therefore it follows that FLRE is not in the first place, but also that I keep still working on FLRE, but just not in the first place in the moment.
And by the way, when you do to want interpret my GitHub commit activity, PasMP, KRAFT, PasVulkan, PACC etc. are opnsourced-part-subprojects of my current game engine.