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Author Topic: Problem with implementing undo logic  (Read 7410 times)

Eugene Loza

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Re: Problem with implementing undo logic
« Reply #15 on: March 19, 2015, 08:55:43 am »
Thanks a lot for the answers!

I'm really sorry... but... I gave up.  :-[
I've rewritten the code completely into records until it was not too far away from the beginning...
Now everything is working flawlessly including undo and future 'raw file save'.

Sorry for disturbing everybody... This information was really very useful. I hope I'll find use for it later, as the Castle Game Engine is OO...
« Last Edit: March 19, 2015, 09:22:36 am by Eugene Loza »
Lazarus 1.9 + FPC 3.1.1 Debian Jessie 64 bit.

My Free and Open Source games in Lazarus/FreePascal/CastleGameEngine:
https://decoherence.itch.io/
(and some ancient games in Turbo Pascal too)
Sources are here: https://github.com/eugeneloza?tab=repositories

 

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