1: +400

2: Create your own space

3: Create your own space

4: Create your own space

5:

Conflagration: Everyone who has a BURN symbol must RESET and lose any symbols they had. Everyone else gains a BURN symbol. (If you have PROTECT and BURN, you can lose the PROTECT symbol to avoid the entire effect; you keep all other symbols.)

6:

Firefighter: Remove all burn symbols.

7: Create your own space

8: Create your own space

9: Create your own space

10: Choose any of the 5 previous die rolls to apply to yourself right now.

11:

-20012: MERGE

13: -400

14: +25

15: -203

16: -5

17: +90

18:

+25019: STEAL 200

20: -210

21: EVERYONE +240

22: -100

23: +100

24: ROLL AGAIN (x2)

25: +70

26: +130

27: +30

28:

-5529: -175

30: +10

31: +203

32:

PROTECT33:

+10034: +300

35:

+10036: MERGE

37:

Go to 30038: +500

39: -500

40: +100

41: +280

42: RESET

43: +50

44: +160

45: -40

46: -5

47: +360

48: +20

49: RESET

50:

JACKPOT!!!51: +185

52: +300

53: +125

54: EVERYONE -400

55:

Go to 50056: +5

57: +75

58:

+10059: +335

60: STEAL 250

61:

PROTECT62: -55

63: -300

64: -75

65: -30

66:

UNLUCKY 67: +30

68: -40

69: +60

70: -70

71: -190

72: +350

73:

Go to 75074: +100

75: +100

76: -200

77:

+10078: +150

79: -60

80: +50

81: -500

82: +300

83: ROLL AGAIN (x2)

84: ROLL AGAIN (x2)

85: +85

86: +90

87: +1

88: RESET

89: +400

90: +20

91: +55

92: -70

93: -70

94:

-10095: -50

96: MERGE

97: STEAL 100

98: -300

99: EVERYONE RESET

100:

JACKPOT!!!101: The next player's roll also affects you.

102: Roll again with an additional 1d2, if you land on a 1 multiply the the amount by X3 if you land on a 2 multiply the amount by X1/3.

103: Welcome to the Shop! You can buy a Protect for 100 points, or any other symbol for the rule number it's introduced. If the symbol is bad, you can choose to gain the rule number to get the symbol. You can only buy one at a time.

104: Choose one: Use a

HEAL on yourself OR give a

BURN to another player

105: Gain a

DOUBLE or Give a

DIVIDE to another player.

106: Split a third of your score evenly amongst all the other players.

107:

LOVER108: Roll 5d300. The result is your new score.

109:

DOUBLE CHECKER110: Remove all DOUBLE symbols from every player. Gain +50 points for every symbol removed.

111: +111

112: +123 and ROLL AGAIN (x1)

113:

Redemption - anyone who is in the negatives

GO TO 300. Anyone in the positives +100. If you are at 0, +150 and gain a Protect.

114. EVERYONE MERGE

115:

Redistribution - Roll a dice (d20) for all players. The highest dice value takes the highest balance, the second highest takes the second balance, etc. If multiple people have the same value they take the average of the respective spaces and become Lovers. Symbols (Effects) do not transfer.

Sample roll here116.

Rebirth Day - Roll a D100 for all players. Split sum of amount as ratio.

Sample roll here117: Roll three dice, and after rolling, decide who you want the die applied on, you cannot choose yourself.

118:

Mirror of Truth - Mirror your number and take out the last digits until it does not exceed 1500. If there are less than 3 digits, mirror it and multiply negative 1.

119: Rulemaker (

!)

120: Roll 1d7, then roll 1d7 again if you wish. A 1 is +50, a 2 is Double or Double Checker, a 3 is

+200, a 4 is

+150 and ROLL AGAIN, a 5 is

+323, a 6 is two Protects, and a 7 is

JACKPOT!!!. If you go over 7,

UNLUCKY.

121: First place MERGE with 1000, second place with 1100, third with 1200 and so on.

122:

HOT POTATO (every time someone rolls a perfect square number (n × n or n

^{2}; where n is any integer) the

HOT POTATO gets passed on to them. There can only be 1

HOT POTATO per round. Who ever is holding on to the hot potato when a new page gets created gets -50)

123: Give Your score/X of your points(rounded down if needed) to all other players. X = other players

124: Roll a three-sided die and get a roll of x. For your next x rolls, the result is doubled.

125: Don't post a score update. You score x*50 points with x being the amount of hours (rounded down) it takes for the next player to roll. If someone rolls within the hour, you lose 600 points. Alternatively, if you don't want to take the risk, take a 100 point loss immediately and post a score update.

126:

Cold Shower: Remove all

BURNs,

HOT POTATOes, and

LOVERs from all players. If you removed at least one symbol from at least one player,

+100. Otherwise,

-100.

127: Hold your breath for as long as you can. Gain a point for each second you can hold your breath (max +100).