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Author Topic: Compiling GLScene  (Read 5624 times)

Lord_ZealoN

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Compiling GLScene
« on: June 10, 2006, 06:47:25 pm »
Hi.

I'm thinking in start a game for fun.

I downloaded the GLScene (the only I know) source ("stable" and cvs) but I'm having problems to compile both.

The file GLScanLinedGraphics.pas is missing. And if i ignore it, i get some of:

F:\GLSceneCVS\Source\Base\OpenGL1x.pas(3460,27) Error: Incompatible types: got "Pointer" expected "<procedure variable type of procedure(LongWord, LongWord, LongWord, LongInt, LongWord, Pointer);StdCall>"

F:\GLSceneCVS\Source\Base\OpenGL1x.pas(3461,20) Error: Incompatible types: got "Pointer" expected "<procedure variable type of procedure(LongWord, LongInt, LongWord, LongInt, LongInt, LongInt, LongInt, LongWord, LongWord, Pointer);StdCall>"

etc...

Some issue?

Other library (3d engine) better than glscene for my intentions?

felipemdc

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RE: Compiling GLScene
« Reply #1 on: August 31, 2006, 03:50:16 am »
You should probably contact GLScene developers about this. There contact is on the wiki page about GLScene

 

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