Hmmm so the text is still not displayed
The thing is that not using RGBA order for MacOS is slower, as it requires to swap red and blue each time an image is drawn on the screen. So it would be great to have some help from an OS X guru.
In the meantime, here is a new version 8.8.3:
- small bug fixes
- compatibility with NoGUI and ZenGL
- compilation of
BGRABitmapPack4lcl_opengl in separate folder to avoid interference with the regular package
- embedded ZenGL examples in
test4other folder
- added support for font rendering with OpenGL. Default renderer is LCL. One can specify font size, quality, color, gradient color, etc. See example in
test4lcl_opengl folder
- added frame per second event in TBGLVirtualScreen component
Example of usage of font with OpenGL:
font := BGLFont('Arial', 20, CSSLightYellow,CSSBlack, [fsBold]);
Creates a font with face 'Arial', em-height 20 pixels, color
light yellow with
black outline, with style
bold.
font.TextOut(ctx.Width-5,0,'Text at the upper-right corner',taRightJustify);