Author Topic: Rubik's cube F2L solver  (Read 15631 times)


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Re: Rubik's cube F2L solver
« Reply #15 on: August 02, 2021, 04:52:13 pm »
IMHO it would be nicer if there was some sound. I have an original Rubiks cube from the old times - it is noisy indeed and it's a part of the whole thing.
Лазар 2,2,0RC1 32 bit; FPC3,2,2; rev 65419 on W10 64bit.

Jurassic Pork

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Re: Rubik's cube F2L solver
« Reply #16 on: August 03, 2021, 08:01:26 am »
So it is MANY years later.  Are you still unsure about releasing the source?  I just asked my 5 year old daughter to come up with a problem that we can solve by writing a computer program.  She brought me a Rubicks cube and said "this!! lets write a program that puts this back!"  :)

So my skills aren't nearly good enough to solve that with Lazarus at this point!  Some day I hope... either way I would like to see if I can get her interested by using the source of a Rubicks Cube Solver.  lol... she can't really even read much yet so this may be a challenge but my older daughter who can read is very creative and smart.  So this may be the beginning of 2 genius programmers...
As a starting point you can try this french delphi project   rubik's cube  Creative Commons Licence
To Do :
1 - Convert to Lazarus --> seems to be OK no error , can be execute
2 - Translate to your language
3 - Correct the solver -> Solver OK in Delphi 7 not OK in Lazarus ( Error )
4 - Optimize the Solver
5 - Optimize the 3D renderer

have fun

Friendly, J.P
Jurassic computer : Sinclair ZX81 - Zilog Z80A à 3,25 MHz - RAM 1 Ko - ROM 8 Ko


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