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OpenGLContext on a tab page
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Topic: OpenGLContext on a tab page (Read 4845 times)
JasonLugg
Jr. Member
Posts: 67
OpenGLContext on a tab page
«
on:
April 23, 2012, 02:21:01 pm »
Hi All
Thanks in advance for any assistance!!!
Can someone tell me how to create an openglcontext on a tab page. I can create one that has its own form but I need one on a tab page so that it is only visible when the user selects that tab?
Is it possible? if so how?
Thanks
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User137
Hero Member
Posts: 1791
Re: OpenGLContext on a tab page
«
Reply #1 on:
April 23, 2012, 05:02:46 pm »
TOpenGLContext is same kind of visual component that TButton is. If you can create TButton on a tab page, then you can make opengl context too. But i'm not sure how well it handles hardware accelerated graphics being hidden/shown in a tab.
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Leledumbo
Hero Member
Posts: 8746
Programming + Glam Metal + Tae Kwon Do = Me
Re: OpenGLContext on a tab page
«
Reply #2 on:
April 24, 2012, 04:15:31 am »
Drop a TPageControl, add a page, drop TOpenGLContext on that page.
Logged
Follow this if you want me to answer:
http://wiki.lazarus.freepascal.org/Lazarus_Faq#What_is_the_correct_way_to_ask_questions_in_the_forum.3F
http://pascalgeek.blogspot.com
https://bitbucket.org/leledumbo
https://github.com/leledumbo
Code first, think later - Natural programmer B)
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OpenGLContext on a tab page
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