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Author Topic: Other graphics libraries  (Read 6523 times)

gpuload

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Other graphics libraries
« on: February 20, 2012, 01:54:14 am »
Hi all, as other library you can use? How can I do? thanks

Blaazen

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Re: Other graphics libraries
« Reply #1 on: February 20, 2012, 02:44:00 am »
I don't personally use them but there are:
1) Vampyre Imaging library: http://imaginglib.sourceforge.net/index.php?page=hom
2) BGRABitmap: http://wiki.lazarus.freepascal.org/BGRABitmap
3) AGGPas: http://www.crossgl.com/aggpas/aggpas-download.htm
and other, like Cairo.
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gpuload

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Re: Other graphics libraries
« Reply #2 on: February 20, 2012, 03:44:52 am »
I don't personally use them but there are:
1) Vampyre Imaging library: http://imaginglib.sourceforge.net/index.php?page=hom
2) BGRABitmap: http://wiki.lazarus.freepascal.org/BGRABitmap
3) AGGPas: http://www.crossgl.com/aggpas/aggpas-download.htm
and other, like Cairo.

Could you tell me how to use them? Thanks!

BigChimp

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Re: Other graphics libraries
« Reply #3 on: February 20, 2012, 05:57:59 am »
Quote
I don't personally use them
I think you'll have to find out by yourself.

Apart from that, your question is much too broad. Why do you want to use all of them?

Wouldn't it make sense to first check their features and requirements, match them with your requirements and select one?

Then read the instructions/manual, try to get it working and only then ask "could you tell me..."

What somebody needs to know about how to use them will differ from person to person based on skill level, knowledge, operating system, requirements of application to be built, etc...
So unless you do a bit of research and tell us what you want exactly, that question doesn't really make much sense...

Good luck.
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User137

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Re: Other graphics libraries
« Reply #4 on: February 20, 2012, 03:35:08 pm »
Graphics library for what? Drawing or gaming? Even 3D?

Chronos

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Re: Other graphics libraries
« Reply #5 on: February 20, 2012, 09:35:33 pm »

gpuload

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Re: Other graphics libraries
« Reply #6 on: February 21, 2012, 01:43:15 am »
Quote
I don't personally use them
I think you'll have to find out by yourself.

Apart from that, your question is much too broad. Why do you want to use all of them?

Wouldn't it make sense to first check their features and requirements, match them with your requirements and select one?

Then read the instructions/manual, try to get it working and only then ask "could you tell me..."

What somebody needs to know about how to use them will differ from person to person based on skill level, knowledge, operating system, requirements of application to be built, etc...
So unless you do a bit of research and tell us what you want exactly, that question doesn't really make much sense...

Good luck.

I want light and fast, because gtk is slow and heavy enough

Leledumbo

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Re: Other graphics libraries
« Reply #7 on: February 21, 2012, 06:32:23 am »
Quote
I want light and fast, because gtk is slow and heavy enough
BGRABitmap and Vampyre is faster than fcl-image from my experience.

circular

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Re: Other graphics libraries
« Reply #8 on: February 21, 2012, 12:18:22 pm »
To be fair, TBGRABitmap is derived from TFPCustomImage, but has a fixed way of storing colors (BGRA) and of course many routines base on it.

By the way there is a wiki about graphics libraries here:
http://wiki.lazarus.freepascal.org/Graphics_libraries
« Last Edit: February 21, 2012, 12:21:55 pm by circular »
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marcov

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Re: Other graphics libraries
« Reply #9 on: February 21, 2012, 12:51:29 pm »
To be fair, TBGRABitmap is derived from TFPCustomImage, but has a fixed way of storing colors (BGRA) and of course many routines base on it.

By the way there is a wiki about graphics libraries here:
http://wiki.lazarus.freepascal.org/Graphics_libraries

Afaik LazintfImage also does that (and should be faster than standard tfpmemimage)

gpuload

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Re: Other graphics libraries
« Reply #10 on: February 21, 2012, 02:53:54 pm »
Thank you all, I'll try the one that best suits my needs

 

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