I want to make mix the GLTexture with BGRABitmap but I don't assign to...
c:=BGRABlack;
c.alpha:=0;
pic:=TBGRABitmap.Create(round(self.Fcontentsize[0]),round(self.Fcontentsize[1]),c);
pic.FontName:='Arial';
pic.FontAntialias:=true;
pic.FontHeight:=20;
ftext:='TEXT';
pic.TextOut(4,10,ftext,BGRAWhite);
with self.Material do
begin
texture.Enabled:=true;
Texture.Image.assign( pic ) //This wrong certeanly...
I tried some way, but not working...
Please help me