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Author Topic: LazPaint in Mac OS X  (Read 9661 times)

felipemdc

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LazPaint in Mac OS X
« on: July 16, 2011, 09:19:51 am »
Hello,

The wiki says that LazPaint works in Mac OS X: http://wiki.lazarus.freepascal.org/LazPaint

But I just downloaded it with the latest Lazarus and compiled and the buttons are far too small and I couldn't paint anything and the menus were frozen too =(

Any ideas?

thanks,

circular

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Re: LazPaint in Mac OS X
« Reply #1 on: July 16, 2011, 02:55:08 pm »
I've modified the wiki by adding a remark that MacOS version is experimental.

I don't have MacOS, so I have only taken Mac users remarks into account.
Conscience is the debugger of the mind

lainz

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Re: LazPaint in Mac OS X
« Reply #2 on: July 16, 2011, 02:57:36 pm »
Hello,

The wiki says that LazPaint works in Mac OS X: http://wiki.lazarus.freepascal.org/LazPaint

But I just downloaded it with the latest Lazarus and compiled and the buttons are far too small and I couldn't paint anything and the menus were frozen too =(

Any ideas?

thanks,

The same problem when I compiled and run in ubuntu 11.04.

I think is because LazPaint use fixed font sizes.

Edit: or maybe the ScaleDPI procedure.
« Last Edit: July 16, 2011, 03:03:55 pm by lainz »

circular

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Re: LazPaint in Mac OS X
« Reply #3 on: July 16, 2011, 06:20:58 pm »
I've put fixed font size to be sure of the size when it is not scaled. I'm suppose scaleDPI is not used on MacOS.

But the problem seems more serious : frozen menus and no drawing at all.
Conscience is the debugger of the mind

lainz

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Re: LazPaint in Mac OS X
« Reply #4 on: July 22, 2011, 06:28:32 pm »
@circular

You've tried to compile an older LazPaint release in MacOS X or Ubuntu 11.04?

Maybe the way used to create the forms is the problem.

circular

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Re: LazPaint in Mac OS X
« Reply #5 on: July 22, 2011, 10:27:49 pm »
No I didn't try. I don't have Mac OS.
Conscience is the debugger of the mind

lainz

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Re: LazPaint in Mac OS X
« Reply #6 on: September 27, 2011, 06:43:13 pm »
@felipemdc

circular fix the problem for Ubuntu, you can try the latest svn in Mac?

circular

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Re: LazPaint in Mac OS X
« Reply #7 on: October 03, 2011, 09:55:33 pm »
Up

Just to ask how is doing the program on MacOs now ?
Conscience is the debugger of the mind

mymas

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Re: LazPaint in Mac OS X
« Reply #8 on: October 04, 2011, 09:22:21 am »
Maybe not related to talking about here.

My case, I use osx for study program language.(mainly vala, recently ruby)
Homebrew package manager is useful, but still not enough package.
I'm interested with shikhalev's ppruby. Do you think about lazpaint scripting support? (like a python for gimp or blender...)
« Last Edit: October 04, 2011, 09:24:02 am by mymas »

circular

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Re: LazPaint in Mac OS X
« Reply #9 on: October 04, 2011, 09:39:24 am »
Yes, I'm thinking about a scripting language. Carver413 is working on a scripting language, so we may add his language to LazPaint.

ppruby is an adaptation of Ruby for FreePascal ? That sound interesting.
Conscience is the debugger of the mind

circular

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Re: LazPaint in Mac OS X
« Reply #10 on: February 27, 2013, 03:10:04 pm »
Latest version 5.4 is designed to be compatible with MacOS. You need to remove the dependency to LNetVisual, it does not work on Mac OS, so there is no update checker. But everything else should be fine.
Conscience is the debugger of the mind

 

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