Hello

My problem is to represent the view of two polygons in 3D, using Free Pascal and OpenGL at fullscreen mode 640x480;

Note: In each polygon draw the image of a bitmap.

1) Position of eye: (20, 20, 20)

2) Point of observation: (0, 0, 0)

3) Vector Up the camera: (-1, -1, 1)

4) Visual Angle: 45

5) Distance Far: 50

6) Near Distance: 0.1

7) The vertices of the polygon 1 are: (0, 0, 0), (1, 1, 0), (2, 0, 0) with a bitmap 1 of 640x480. (occupying the area of the polygon)

8> The vertices of the polygon 2 are: (0, 0, 5), (1, 1, 5), (2, 0, 5) with a bitmap 2 of 320x200. (occupying the area of the polygon)

The code (free pascal) for this program-problem would be helpful. (please).

Any suggestions would help.

Thanks.