Hey guys, in case you didn't know what Horde3D is, it is a lightweight and modern 3D graphics engine which relies heavily on shaders. You need at least an OpenGL 2.0 compatible graphics card in order for the engine to work.
The official Horde3D homepage can be found at
http://www.horde3d.orgWhile studying computer science at the university of Augsburg we used (or had to use

) Horde3D for a number of projects (especially games) and after a while I began to really like the engine.
Some time ago Srki_82 made Pascal bindings for 1.0Beta4 which unfortunately stopped working - well at least they stopped working for me.
Beta5 of Horde3D has been released just two weeks ago, so it's all very new and shiny.

(Well, I actually rewrote most of the bindings from scratch and updated the dependencies and the KnightPas demo.)
For those of you who prefer classes over functions I wrapped some of the functions up into a few classes in the unit Horde3DHelpers.
Besides Windows, Mac OS X (except for the PowerPC architecture) and Linux are now supported as well. Windows 64 should also work if you compile GLFW for the 64-bit architecture yourself. (If you want to compile for Mac OS X you need to download and compile GLFW as a static library and put it somewhere where the FreePascal compile could find the file.)
I tested the bindings with FPC 2.5.1 and 2.4.2, I don't see any reason why it shouldn't work with Delphi though. (But I don't think anyone here is concerned with Delphi

) Lazarus project files are included.
I also the translated the Chicago demo to Pascal.
The downloads and source code can be found on Github:
https://github.com/Stoney-FD/horde3d-pascal (The separate download page is located here:
https://github.com/Stoney-FD/horde3d-pascal/downloads)
The compiled shared library files have been uploaded to the Github wiki:
https://github.com/Stoney-FD/horde3d-pascal/wiki