* * *

Recent Posts

Pages: [1] 2 3 ... 10
1
FPC development / Re: Anonymous Functions and Procedures
« Last post by Thaddy on Today at 10:17:00 am »
Well, take a look at codeblocks (in trunk) that is related but only available for MAC. There is work being done, however.
2
General / Re: OPenGL Texture loader
« Last post by Leledumbo on Today at 09:52:31 am »
If I remember right @Akira1364 posted something about  "it's not a good idea to use (glBegin) and (glEnd)"...
[VAOs, VBOs, IBOs)]
If speed is your concern, yes. Otherwise, it's fine (but the functions themselves have been marked deprecated, no idea if already obsolete in latest version). Count the number of function calls between and including glBegin and glEnd, there are just too much overhead. With VBA, you only call the function once, setting up all required data in an array previously. With VBO, things are even better, the result of that function call are stored for reuse in video card memory (super fast!). VAO are just array of VBO. I've never learned IBO so I don't know how it works.
3
Third party / Re: Conscious Artificial Intelligence - Project Update
« Last post by DonAlfredo on Today at 09:51:35 am »
Very impressive. And OpenCL is a very useful feature for speeding things up.
Thanks.
4
So, is this a bug or a feature? How do we code to avoid such inconsistencies? Should we avoid the functions/properties that return wrong (unexpected and inconsistent) values?

Please forgive me. I am just confused.  :-\ %)
5
General / Re: [SOLVED] A story of pointers and bitmap
« Last post by Handoko on Today at 09:33:36 am »
Oops, I forget it. :-[

Yes, you're right it's working perfectly now. And thank you for sharing that code. I saved it because I believe I will use it someday.

But I wonder why you got sigsegv error.
6
General / Re: OPenGL Texture loader
« Last post by Handoko on Today at 09:22:59 am »
Yes, you're right. Akira1364 is good in using OpenGL and I learned a lot from him unfortunately I still haven't fully understood the modern method of using OpenGL, which he said.

He told me to:
Quote
use vertex array instead of pure immediate mode (glBegin/glEnd)
http://forum.lazarus.freepascal.org/index.php/topic,35313.msg256940.html#msg256940

I checked, it is true that vertex array already available on OpenGL 1.1 1977:
https://en.wikipedia.org/wiki/OpenGL#OpenGL_1.1

For someone who interested to learn modern OpenGL, try this:
http://forum.lazarus.freepascal.org/index.php/topic,35649.0.html
7
Third party / MSEide+MSEgui 4.6 for FPC 3.0.4
« Last post by mse on Today at 09:10:58 am »
MSEide+MSEgui version 4.6 has been released:
https://sourceforge.net/projects/mseide-msegui/files/mseide-msegui/4.6/

There are also new versions of MSEgit, MSErun, MSEspice and MSEkicadBOM:
https://sourceforge.net/projects/mseuniverse

the cross environment for Raspberry Pi:
https://sourceforge.net/projects/mseide-msegui/files/fpcrossarm/

and FPC for Raspberry Pi:
https://sourceforge.net/projects/mseide-msegui/files/fpcarm/
8
Hi Peter,

yes, EncNotex does not need installation  :D. On Windows, just get the EncNotex.exe file from an installation and copy it in a USB key. To run the software, double click on this file. The software leaves only a configuration file (encnotex.ini) in the directory given by GetAppConfigDir. So, no need to delete anything else to clear every trace of its use. Maybe in a future version I'll add an option to clear this file automatically on exit.

All the best,

M.
9
General / Re: Stringgrid with different width at different columns
« Last post by oproescu on Today at 09:00:22 am »
Thank you taazz, it goes!
10
Hi Massimo

Thank you. This looks very interesting. Is there by any chance a "portable" version for Windows (that does not require installation)?

Thanks & cheers,
Peter
Pages: [1] 2 3 ... 10

Recent

Get Lazarus at SourceForge.net. Fast, secure and Free Open Source software downloads Open Hub project report for Lazarus