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General / Re: a Unit problem?
« Last post by Zvoni on Today at 12:07:12 pm »what's your fpc.cfg look like?
In a TMemo, during the KeyPressed event how do you get the key pressed to be "disposed of" (or dropped is maybe a better term) once you do what you want with itSet Key to #0.
*snip*I'm not experiencing that behavior with TMemo.OnKeyPress, probably your problem lies somewhere else.
and while it reads the first key pressed, subsequent key presses leave KeyPressed stuck at the first character that was typed (viewing in the Watch window while debugging). Once I grab that key (I am adding it to a buffer) how do I get the next key pressed to be captured by this function?
LazPaint by @circularThank you the mention. There is as well a light theme: