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2
Android / Re: [LAMW] How to create a callback ? (eg. Datalogic)
« Last post by af0815 on Today at 03:48:16 pm »
I have tried this with your explanation and created a branch https://github.com/afriess/lazandroidmodulewizard/tree/Andi_WIP on github, where my actual not working changes are stored.

I did not full find the missing link between the two world (actual i am landed in 'never man's land' :-)  between Pascal and Java)
3
Windows (32/64) / Re: Complex package installation problem
« Last post by wp on Today at 03:38:16 pm »
The UOS player compiles after correcting for a missing USES statement, but 1) it always opens with a big black form behind the actual program, almost as if it ran a DOS window from which it then ran the actual program
Checked the "simpleplayer". The black form behind the program is a console window usually meant to catch debug output. It has nothing todo with running an external program. Go to "Project options" > "Compiler options" > "Config and target" and check "Win32 gui application" to remove the console window.

it ALWAYS asks where the libraries are, which is pretty annoying.
This is just a matter of these demo projects. You certainly can write code where loading of the needed libraries is done automatically, but then you must provide the correct paths to the dlls; the way it is done in the demos is to give to user a chance go specify the paths individually. Study the code in the demo and you'll find out.
4
Other / Re: A "leisure" question on Wirthian languages.
« Last post by gidesa on Today at 03:17:10 pm »
I will have a look at XDS. Pascal.ABC mentions that it is garbage collected! (also, not modula 2? )

Thanks for xds though. It will be tested :p

Edit: "Native XDS-x86 is an optimizing ISO Modula-2 and Oberon-2 compiler for 32-bit Intel x86 "
sad...

Indeed the XDS X86 native compiler is also for Linux. In bin directory there are precompiled binaries
also for Linux, with this X86 stuff. Yes, it's only 32 bit, I don't know if 32bit binaries can run under
64 bit Linux. This is possible in Windows.
5
Graphics / Re: Curling Pythagoras Tree: Ready for download
« Last post by AlexTP on Today at 03:07:53 pm »
I attach 'bad looking part':

6
Graphics / Re: Curling Pythagoras Tree: Ready for download
« Last post by AlexTP on Today at 03:04:02 pm »
Tree is built wrong.
Look at pic attached above, "screen_extraFeaturePythagTree trans new.png".

- bottom square is the base. ok.
- above it you make 90grad triangle with 2 squares on sides. ok
- on the left square you make another 90grad triangle - wrong. it don't look like 90grad triangle. and 2 squares on side of THIS triangle are wrong!
7
Maybe whatever code saves the file "fname" needs to do a flush?

If you step through the code you add delays. The OS could in the meantime perform such tasks. And if you run without stepping the code simply is "too fast".
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TAChart / Re: [SOLVED] Combined pointer style
« Last post by CM630 on Today at 02:48:41 pm »
Things seem to work as they need to, it is time to set the thread to solved  :D
9
Windows (32/64) / Re: Complex package installation problem
« Last post by JonBondy on Today at 02:46:19 pm »
The UOS player compiles after correcting for a missing USES statement, but 1) it always opens with a big black form behind the actual program, almost as if it ran a DOS window from which it then ran the actual program; and B) it ALWAYS asks where the libraries are, which is pretty annoying.  But it works.

The OvoPlayer causes an exception in the IDE and has so many missing pieces that I gave up.

Jon
10
LCL / Re: Controlling the behavior - JVCLLaz - JvDBLookUpCombo?
« Last post by rvk on Today at 02:35:41 pm »
RVK, my monitor is set to 1920 x 1080. It will allow higher setting but going to play around with the display widths a bit.
I actually mean the dpi setting, not the resolution.
Normally the dpi setting is 96 dpi (dots per inch).
You can check this (on Windows) by using right click on the desktop and choosing display setting.
What is under Scale and layout the size of the text? 100% ??

You can also check this with ShowMessage(Screen.PixelsPerInch.ToString);
It should say 96. If it's anything else that could interfere with some components (expecting a dpi of 96).
(They should work correct but in this instance that could be the cause)
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