Hi, ok. The problem is the version of Blender, because Im using the latest that has a new kind of material called Principled, thats the more realistic one.
I'm downloading it to fix the material, will not be the same but something like that.
Edit: It doesn't look good with the old materials, in fact to replicate the Principled material, we need to combine with "mix shaders" glossy and diffuse materials, but It doesn't look the same, due to the falloff (if I'm right is the light around the objects). The result will be a complex shader.