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Debugging generics in Lazarus IDE
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lolka_bolka:
Guys, I am crying.
Please somebody enlighten me about this:
I have this:
TDictionaryStrInt = specialize TFPGMap<string, integer>;
Can somebody tell me how the heck can I debug the Map, the Key/Value pairs?
I just see only reference to a memory address, but I really need to see the items.
Watch, local variables does not helps me.
I can see only this:
--- Code: Pascal [+][-]window.onload = function(){var x1 = document.getElementById("main_content_section"); if (x1) { var x = document.getElementsByClassName("geshi");for (var i = 0; i < x.length; i++) { x[i].style.maxHeight='none'; x[i].style.height = Math.min(x[i].clientHeight+15,306)+'px'; x[i].style.resize = "vertical";}};} --- <TDictionaryStrStr> = { <TFPSMAP> = { <TFPSLIST> = { <TOBJECT> = { _vptr$ = { 0x5612ec, 0x230b988}}, FLIST = , FCOUNT = 1, FCAPACITY = 4, FITEMSIZE = 8}, FKEYSIZE = 4, FDATASIZE = 4, FDUPLICATES = DUPIGNORE, FSORTED = false, FONKEYPTRCOMPARE = $426b70 <TFPGMAP$2$CRC36DB32B4__KEYCOMPARE>, FONDATAPTRCOMPARE = $523e30 <FGL$_$TFPSMAP_$__$$_BINARYCOMPAREDATA$POINTER$POINTER$$LONGINT>}, FONKEYCOMPARE = $0, FONDATACOMPARE = $0}
Martin_fr:
This isnt really a debugger problem.
If you follow the code into the map, you will see it stores it data in flist, and flist is a PByte.
Items are accessed by
FList+Index*ItemSize
So you need to follow the code, to understand the full structure that is hidden behind the PByte.
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