Oh, I do use WED (World Editor); I'm not very good at designing airports.
WED dosn't actually parse an apt.dat file. It reads it in and uses it to draw the airport flat on the ground (One Dimensional). Then from there you can add stuff. Buildings, planes, cars. trucks, baggage carts to make it look like a real airport. Some of this stuff is out of this world realistic.
In X-Plane there is an add-on product you can buy called WT3. It provides air traffic at your takeoff and destination airport. In order to do this it needs what is call Taxi Routes. They are invisible lines drawn on the runways, taxiways and ramps which lead to a tie down or gate called a RampStart. Without Taxi Routes WT3 can't generate traffic.
So - Could I parse the apt dot dat file, draw the airport flat on the ground , apply Taxi Routes programmatically.
All of this is probably way over my head. But I thought I'd try.