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Author Topic: Advice on graphics library which is more portable or "faster"  (Read 2375 times)

Julius7

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Advice on graphics library which is more portable or "faster"
« on: February 22, 2018, 08:17:00 am »
Hello everyone!

I have a three main questions on crossplatform coding.
I need some advice on which is the best choice.

a) What are the advantages and disadvantages of each of the following choices
for multiple platforms on the desktop for graphics and sound.

b) What are the advantages and disadvantages of each of the following choices
for iphone and android development in graphics and sound.

c) How would you compare each to other options?

1) OpenGL

2) SDL

3) Is ClanLib the best for 2D ?

4) OGRE 3D


5) OpenAL

6) FMOD

7) BASS

8) Finally is ODE (Open Dynamic Engine) the best choice?


Is NSIS a good choice for creating your installation program?

thks

julius7
 :)

Handoko

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Julius7

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Re: Advice on graphics library which is more portable or "faster"
« Reply #2 on: February 22, 2018, 10:15:22 am »
:-[ Sorry, I first buried it at the end of an older topic, so I posted it as a new second time, then I saw that there is a graphics section, then I posted properly under the relevent graphics section.
 

 

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