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Topic: TextToFloat Bug (Read 5471 times)
Handoko
Hero Member
Posts: 5159
My goal: build my own game engine using Lazarus
Re: TextToFloat Bug
«
Reply #15 on:
January 14, 2018, 02:34:48 pm »
Maybe the behavior is correct for older version of FPC (as mentioned by Lutz Mändle on
post #9
). But it is clear that the documentation is now no longer correct for FPC 3.0.4. So I submitted a bug report:
https://bugs.freepascal.org/view.php?id=33023
Logged
Lutz Mändle
Jr. Member
Posts: 67
Re: TextToFloat Bug
«
Reply #16 on:
January 14, 2018, 02:43:22 pm »
That's the right behaviour according to the actual implementation, but you are right the documentation is at least misleading and in my opinion wrong.
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madref
Hero Member
Posts: 954
..... A day not Laughed is a day wasted !!
Re: TextToFloat Bug
«
Reply #17 on:
January 14, 2018, 08:41:20 pm »
It's a matter of i say Tomato, you say tomata
Logged
You treat a disease, you win, you lose.
You treat a person and I guarantee you, you win, no matter the outcome.
Lazarus 3.99 (rev main_3_99-649-ge13451a5ab) FPC 3.3.1 x86_64-darwin-cocoa
Mac OS X Monterey
Thaddy
Hero Member
Posts: 14393
Sensorship about opinions does not belong here.
Re: TextToFloat Bug
«
Reply #18 on:
January 16, 2018, 11:58:57 am »
No. It is fixed in the docs. As I said.
Thank you Michael!
Logged
Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.
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