Lazarus
Home
Forum
Help
TinyPortal
Search
Login
Register
Lazarus
»
Other Languages
»
Portuguese
»
SpkToolBar
Free Pascal
Website
Downloads
Wiki
Bugtracker
Mailing List
Lazarus
Website
Downloads (Laz+FPC)
FAQ
Wiki
Bugtracker
Packages
IRC channel
Developer Blog
Follow us on Twitter
Latest SVN
Mailing List
Other languages
Foundation
Website
Useful Wiki Links
Project Roadmap
Getting the Source
Screenshots
About donations (wiki)
Bookstore
Computer Math and Games in Pascal
Search
Advanced search
« previous
next »
Print
Pages: [
1
]
Author
Topic: SpkToolBar (Read 844 times)
Stclara
New member
Posts: 10
SpkToolBar
«
on:
December 20, 2017, 02:14:55 pm »
Bom dia, pessoal. Tenho um spktoolbar com cinco abas. Como faço para que ao clicar em um botão seja selecionada uma respectiva aba, tipo spktoolbar.activepage = aba1?
No spktoolbar não achei algo parecido com a activepage..
[]´s
Logged
wp
Hero Member
Posts: 4401
Re: SpkToolBar
«
Reply #1 on:
December 20, 2017, 02:25:58 pm »
The Object Inspector is useless when you want to navigate through the child controls of the SpkTookbar. You must double-click on the toolbar (or right-click and select "Contents editor") to bring up the editor for the toolbar's child controls. This editor shows a treeview with the hierarchy of all child controls. Select a node to bring its properties into the object inspector for editing.
Logged
Lazarus trunk / fpc 3.0.4 / all 32-bit on Win-10
Handoko
Hero Member
Posts: 2166
My goal: build my own game engine using Lazarus
Re: SpkToolBar
«
Reply #2 on:
December 20, 2017, 02:29:20 pm »
I never tried, but maybe something like:
Code: Pascal
[Select]
SpkToolbar1
.
TabIndex
:
=
2
;
Logged
wp
Hero Member
Posts: 4401
Re: SpkToolBar
«
Reply #3 on:
December 20, 2017, 02:33:33 pm »
Yes, SpkToolbar1.TabIndex is correct. But this is in the ObjectInspector.
I must say that my Google-translation of the original post is difficult to understand. Maybe a native Portuguese speaker can translate it to better English?
Logged
Lazarus trunk / fpc 3.0.4 / all 32-bit on Win-10
Handoko
Hero Member
Posts: 2166
My goal: build my own game engine using Lazarus
Re: SpkToolBar
«
Reply #4 on:
December 20, 2017, 02:44:57 pm »
I reread the translated text and I see your point now.
Logged
Stclara
New member
Posts: 10
Re: SpkToolBar
«
Reply #5 on:
December 20, 2017, 02:51:30 pm »
Perfeito... Muito obrigado... Desenvolvendo um sistema três camadas com Postgres, Lazarus e RestDataWere
Logged
Print
Pages: [
1
]
« previous
next »
Lazarus
»
Other Languages
»
Portuguese
»
SpkToolBar
Recent
How do I get the PLAN fro...
by
tonyw
[
Today
at 10:44:55 am]
CAD program written in La...
by
zamtmn
[
Today
at 10:42:54 am]
The meaning of %s
by
nikel
[
Today
at 10:39:53 am]
Version 2.3.0 of IBX for ...
by
tonyw
[
Today
at 10:23:55 am]
Using multiple foreign ke...
by
valdir.marcos
[
Today
at 10:06:55 am]
Is possible use Synedit w...
by
valdir.marcos
[
Today
at 09:38:55 am]
Help issues... confirm an...
by
serbod
[
Today
at 09:02:49 am]
Why ListView show this bo...
by
tianya
[
Today
at 08:42:26 am]
Visual Pascal Community E...
by
taazz
[
Today
at 08:09:08 am]
howto associate my custom...
by
RAW
[
Today
at 05:41:02 am]