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Author Topic: Graphics path once more.  (Read 2596 times)

taazz

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Graphics path once more.
« on: July 10, 2017, 05:30:11 pm »
Is  anyone aware of a cross platform graphic path implementation?
I know that at least 3 platforms support, QT with GraphicPath, win32 with beginpath etc, GDI+ with gpPath but I have no idea what goes on with gtk and MACos, XWindows, Cairo etc. ? Any one has any info?
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OS : Windows 7 64 bit
Laz: Lazarus 1.4.4 FPC 2.6.4 i386-win32-win32/win64

Blestan

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Re: Graphics path once more.
« Reply #1 on: July 10, 2017, 06:22:31 pm »
why not use bgrabitmap or aggpas?
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taazz

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Re: Graphics path once more.
« Reply #2 on: July 11, 2017, 01:15:29 am »
I'm looking for native solutions to each supported widgetset not to rewrite the underline graphics engine.
Good judgement is the result of experience … Experience is the result of bad judgement.

OS : Windows 7 64 bit
Laz: Lazarus 1.4.4 FPC 2.6.4 i386-win32-win32/win64

Thaddy

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Re: Graphics path once more.
« Reply #3 on: July 11, 2017, 08:28:38 am »
Have a look at OpenVG.
Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.

 

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