The attached is my test project for trying to get BGRABitmap SVGA rendering working for another project.
In another thread I posted a version of this project that used a couple of SVGs files that worked (from another post in this forum), but my own fairly simple SVGs are not working at all.
Note that these SVGs were created with InkScape, saved as plain SVG (ie no InkScape specific stuff) and they open correctly in Internet Explorer. PaintShop Pro, however, claims they are not valid SVG files.
The attached project loads the SVGs from a text string converted to a stream - something I proved to work in my other thread - so that everything is in a self contained project. Note that I have tested with the SVG images contained in separate files (just save the text strings out to a .svg file to try that and mod the code to read from the file rather than the string).
The four buttons load each of four images. They are all derivatives of a clock and should consist of a circle or part circle with markers at the 1-12 positions in most cases. Some have pointers, some have arrows. (I have also included the .svg files here in a separate .zip for reference, but they are not needed for the project).
Is this a bug in the BGRABitmap rendering, an incompatibility (something not yet supported by BGRABitmap) or a bug in InkScape's SVGA save format?
Thanks,
FM