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Author Topic: [ANN] GLScene for Lazarus 1.6.2 and up  (Read 3752 times)

dicepd

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  • Posts: 143
Re: [ANN] GLScene for Lazarus 1.6.2 and up
« Reply #15 on: August 19, 2017, 08:35:11 am »
If I try to use Project->New with any of the GLScene project templates, none will compile without manually adding LCL and GLScene_RunTime to the required packages in the project inspector.

A suggestion for the project Templates which show a cube, the addition of a GLSimpleNavigation, which would allow spinning of the cube out of the box, would give new users a 'look it all works' feeling.

Peter
« Last Edit: August 19, 2017, 09:52:48 am by dicepd »
Lazarus 1.8rc5 Win64 / Linux gtk2 64 / FreeBSD qt4

dicepd

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Re: [ANN] GLScene for Lazarus 1.6.2 and up
« Reply #16 on: August 19, 2017, 09:37:03 am »
Fix for project new issue above:

In GLSceneFormDesign around line 288 change
Code: Pascal  [Select]
  1.  AProject.AddPackageDependency('GLScene_DesignTime');
  2.  

to
Code: Pascal  [Select]
  1.  AProject.AddPackageDependency('GLScene_DesignTime');
  2.  AProject.AddPackageDependency('GLScene_RunTime');
  3.  AProject.AddPackageDependency('LCL');            
  4.  

Peter
« Last Edit: August 19, 2017, 09:47:25 am by dicepd »
Lazarus 1.8rc5 Win64 / Linux gtk2 64 / FreeBSD qt4

jcaser1948

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Re: [ANN] GLScene for Lazarus 1.6.2 and up
« Reply #17 on: December 31, 2017, 02:05:57 pm »
Great post guys!

Withall those corrections, I managed to install GLSceneLCL in my OpensuseLinux Leap 42.364 bit
Thanks

 

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