* * *

Author Topic: [ANN] GLScene for Lazarus 1.6.2 and up  (Read 2301 times)

dicepd

  • Jr. Member
  • **
  • Posts: 57
Re: [ANN] GLScene for Lazarus 1.6.2 and up
« Reply #15 on: August 19, 2017, 08:35:11 am »
If I try to use Project->New with any of the GLScene project templates, none will compile without manually adding LCL and GLScene_RunTime to the required packages in the project inspector.

A suggestion for the project Templates which show a cube, the addition of a GLSimpleNavigation, which would allow spinning of the cube out of the box, would give new users a 'look it all works' feeling.

Peter
« Last Edit: August 19, 2017, 09:52:48 am by dicepd »

dicepd

  • Jr. Member
  • **
  • Posts: 57
Re: [ANN] GLScene for Lazarus 1.6.2 and up
« Reply #16 on: August 19, 2017, 09:37:03 am »
Fix for project new issue above:

In GLSceneFormDesign around line 288 change
Code: Pascal  [Select]
  1.  AProject.AddPackageDependency('GLScene_DesignTime');
  2.  

to
Code: Pascal  [Select]
  1.  AProject.AddPackageDependency('GLScene_DesignTime');
  2.  AProject.AddPackageDependency('GLScene_RunTime');
  3.  AProject.AddPackageDependency('LCL');            
  4.  

Peter
« Last Edit: August 19, 2017, 09:47:25 am by dicepd »

 

Recent

Get Lazarus at SourceForge.net. Fast, secure and Free Open Source software downloads Open Hub project report for Lazarus