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[ANN] GLScene for Lazarus 1.6.2 and up
BeanzMaster:
Hi to all, i updated GLScene Component Package. It's now compatible with Lazarus 1.6.2 and up and FPC 3.0.0 and up
You can download the lastest release of GLSceneLCL for Lazarus
From the page http://sourceforge.net/projects/glscene/files/ as archive file. Select Branch->GLSceneLCL
or
From current SVN version of GLScene from the URL of repository https://svn.code.sf.net/p/glscene/code/branch/GLSceneLCL
Follow instruction in GLSceneLCL\Installation folder for installation
NOTE :
Just one thing don't compile packages : GLScene_Bass, GLScene_FMod, GLScene_ODE, GLScene_NGD, GLScene_CgShader at this time.
You can try, but not sure there work at 100%
If you have any questions or for reporting bugs. You can go on our dedicated forum https://sourceforge.net/p/glscene/discussion/lazarus/
Cheers
Handoko:
Thank you for the update and info.
Does it support Linux? I found no Linux thing in GLScene sourceforge project folder:
Home / GLScene / GLScene v1.5
And the svn link does not work.
BeanzMaster:
Hi
I've no tested under Linux but normally GLSceneLCL must work.
For SVN try https://svn.code.sf.net/p/glscene/code/branches/GLSceneLCL
Handoko:
Tested the svn but failed. I use Ubuntu 16.10 64-bit.
I noticed the path and file name are not correct. See img1, it used lower case "resources", but the actually name is "Resources". Linux is case sensitive.
Okay, I can fix that issue. Now, I read and follow the installation instruction. I compiled the GLScene_Runtime without problem, the next thing is GLScene_OpenAL. But it failed saying it cannot find "GlFileX", see img2.
BeanzMaster:
Hi to all
i've updated GLSCENE
- Updated for Lazarus 1.80 RC1
- Remove many compilator Warning and replaced some deprecated procedures
- Little Cosmetics refunds
- Removed many Delphi Prepocessor and reference for better multiplatforms compatibility
- Removed GR32 support (not working under Lazarus and FPC)
- Updated Samples demos (ShadowVolume, Subdivide, SkyBox, Procedural)
- Added More demos in Examples /SceneObjects/FreeForm, /Editors
https://svn.code.sf.net/p/glscene/code/branches/GLSceneLCL
Thanks Handoko, I'll take look this day 8-)
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