* * *

Author Topic: [ANN] GLScene for Lazarus 1.6.2 and up  (Read 567 times)

BeanzMaster

  • New member
  • *
  • Posts: 9
[ANN] GLScene for Lazarus 1.6.2 and up
« on: May 06, 2017, 07:59:09 pm »
Hi to all, i updated GLScene Component Package. It's now compatible with Lazarus 1.6.2 and up and FPC 3.0.0 and up

You can download the lastest release of GLSceneLCL for Lazarus

From the page http://sourceforge.net/projects/glscene/files/ as archive file. Select Branch->GLSceneLCL
or
From current SVN version of GLScene from the URL of repository https://svn.code.sf.net/p/glscene/code/branch/GLSceneLCL

Follow instruction in GLSceneLCL\Installation folder for installation

NOTE :
Just one thing don't compile  packages : GLScene_Bass, GLScene_FMod, GLScene_ODE, GLScene_NGD, GLScene_CgShader at this time.
You can try, but  not sure there work at 100%

If you have any questions or for reporting bugs. You can  go on our dedicated forum  https://sourceforge.net/p/glscene/discussion/lazarus/

Cheers
« Last Edit: May 06, 2017, 08:03:02 pm by BeanzMaster »

Handoko

  • Hero Member
  • *****
  • Posts: 977
  • My goal: build my own game engine using Lazarus
Re: [ANN] GLScene for Lazarus 1.6.2 and up
« Reply #1 on: May 08, 2017, 03:27:00 pm »
Thank you for the update and info.

Does it support Linux? I found no Linux thing in GLScene sourceforge project folder:
Home / GLScene / GLScene v1.5

And the svn link does not work.

BeanzMaster

  • New member
  • *
  • Posts: 9
Re: [ANN] GLScene for Lazarus 1.6.2 and up
« Reply #2 on: May 14, 2017, 08:07:59 pm »
Hi

I've no tested under Linux but normally GLSceneLCL must work.

For SVN try https://svn.code.sf.net/p/glscene/code/branches/GLSceneLCL

Handoko

  • Hero Member
  • *****
  • Posts: 977
  • My goal: build my own game engine using Lazarus
Re: [ANN] GLScene for Lazarus 1.6.2 and up
« Reply #3 on: May 21, 2017, 03:27:39 pm »
Tested the svn but failed. I use Ubuntu 16.10 64-bit.

I noticed the path and file name are not correct. See img1, it used lower case "resources", but the actually name is "Resources". Linux is case sensitive.

Okay, I can fix that issue. Now, I read and follow the installation instruction. I compiled the GLScene_Runtime without problem, the next thing is  GLScene_OpenAL. But it failed saying it cannot find "GlFileX", see img2.

BeanzMaster

  • New member
  • *
  • Posts: 9
Re: [ANN] GLScene for Lazarus 1.6.2 and up
« Reply #4 on: May 21, 2017, 04:02:03 pm »
Hi to all

 i've updated GLSCENE

- Updated for Lazarus 1.80 RC1
- Remove many compilator Warning and replaced some deprecated procedures
- Little Cosmetics refunds
- Removed many Delphi Prepocessor and  reference for better multiplatforms compatibility
- Removed GR32 support (not working under Lazarus and FPC)
- Updated Samples demos (ShadowVolume, Subdivide, SkyBox, Procedural)
- Added More demos in Examples /SceneObjects/FreeForm,  /Editors

https://svn.code.sf.net/p/glscene/code/branches/GLSceneLCL


Thanks Handoko, I'll take look this day  8-)

 

Recent

Get Lazarus at SourceForge.net. Fast, secure and Free Open Source software downloads Open Hub project report for Lazarus