@Bart/TS:
should be possible using default kb function. One exception though: you seem to need to implement your own conversion for physical keys.
For all (special modifier keys) combinations the keyboard unit seems to produce the same scan-code (keycode), e.g. for h that is #$23
((KeyCode and $0000FF00) shr 8).
The shift-state seems to differs for all possible modifier combinations.
(incomplete) table + char retrieve function for alt keys
Var
Physicals : array[0..255] of char =
(
#$00, #$01, #$02, #$03, #$04, #$05, #$06, #$07, #$08, #$09, #$0A, #$0B, #$0C, #$0D, #$0E, #$0F,
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', #$1A, #$1B, #$1C, #$1D, 'a', 's',
'd', 'f', 'g', 'h', 'j', 'k', 'l', #$27, #$28, #$29, #$2A, #$2B, #$2C, #$2D, #$2E, #$2F,
#$30, #$31, #$32, #$33, #$34, #$35, #$36, #$37, #$38, #$39, #$3A, #$3B, #$3C, #$3D, #$3E, #$3F,
#$40, #$41, #$42, #$43, #$44, #$45, #$46, #$47, #$48, #$49, #$4A, #$4B, #$4C, #$4D, #$4E, #$4F,
#$50, #$51, #$52, #$53, #$54, #$55, #$56, #$57, #$58, #$59, #$5A, #$5B, #$5C, #$5D, #$5E, #$5F,
#$60, #$61, #$62, #$63, #$64, #$65, #$66, #$67, #$68, #$69, #$6A, #$6B, #$6C, #$6D, #$6E, #$6F,
#$70, #$71, #$72, #$73, #$74, #$75, #$76, #$77, #$78, #$79, #$7A, #$7B, #$7C, #$7D, #$7E, #$7F,
#$80, #$81, #$82, #$83, #$84, #$85, #$86, #$87, #$88, #$89, #$8A, #$8B, #$8C, #$8D, #$8E, #$8F,
#$90, #$91, #$92, #$93, #$94, #$95, #$96, #$97, #$98, #$99, #$9A, #$9B, #$9C, #$9D, #$9E, #$9F,
#$A0, #$A1, #$A2, #$A3, #$A4, #$A5, #$A6, #$A7, #$A8, #$A9, #$AA, #$AB, #$AC, #$AD, #$AE, #$AF,
#$B0, #$B1, #$B2, #$B3, #$B4, #$B5, #$B6, #$B7, #$B8, #$B9, #$BA, #$BB, #$BC, #$BD, #$BE, #$BF,
#$C0, #$C1, #$C2, #$C3, #$C4, #$C5, #$C6, #$C7, #$C8, #$C9, #$CA, #$CB, #$CC, #$CD, #$CE, #$CF,
#$D0, #$D1, #$D2, #$D3, #$D4, #$D5, #$D6, #$D7, #$D8, #$D9, #$DA, #$DB, #$DC, #$DD, #$DE, #$DF,
#$E0, #$E1, #$E2, #$E3, #$E4, #$E5, #$E6, #$E7, #$E8, #$E9, #$EA, #$EB, #$EC, #$ED, #$EE, #$EF,
#$F0, #$F1, #$F2, #$F3, #$F4, #$F5, #$F6, #$F7, #$F8, #$F9, #$FA, #$FB, #$FC, #$FD, #$FE, #$FF
);
function GetPhysicalEventChar(K : TKeyEvent): Char;
begin
GetPhysicalEventChar := Physicals[(K and $0000FF00) shr 8];
end;
and you can make use of it using:
if GetKeyEventFlags(K) = kbPhys
then Writeln('Got key : ', KeyEventToString(K), ' ', GetPhysicalEventChar(K))
else Writeln('Got key : ', KeyEventToString(K), ' ', GetKeyEventChar(K));
Might be easier to mask something off the original keycode/modifier and use default keyboard functions (for translation) instead. The snippets above just serves as example.
PS: do note that default windows (menu) shortcuts are intercepted so that those seem to get missed.