* * *

Author Topic: Nemeton 3D chess  (Read 631 times)

WobblyChip

  • Newbie
  • Posts: 1
Nemeton 3D chess
« on: January 22, 2017, 08:38:00 pm »
Hi there,

Thought I'd shamelessly plug that recently I gave my 4th Free Pascal chessprogram Nemeton a GUI.

Last year wrote a new super fast (to me) software rasterizer as a precursor to a real time software voxel raytracing thing that I'm currently doing/trying.

But a few weeks ago decided to give Nemeton a simple GUI. Nemeton is Winboard chess engine/console application that communicates through the Winboard protocol/readable text commands.
By no means up there strength wise but fast and above all simplistic. Also open source so some people here might find it interesting. Has competed in a few computer chess championships.

Nemeton3D draws to an internal buffer and then copies it to Windows by OpenGL and GLDrawPixels. 

https://www.mediafire.com/?mluc2n47udx6j03

Stan

Handoko

  • Hero Member
  • *****
  • Posts: 1015
  • My goal: build my own game engine using Lazarus
Re: Nemeton 3D chess
« Reply #1 on: February 22, 2017, 03:44:06 am »
Thanks you for sharing your program.

I downloaded the code, but I can't run it on my Linux system. Will you make it cross compile to Linux?

I think if you put code on SourceForge or GitHub, more people will know about it.

 

Recent

Get Lazarus at SourceForge.net. Fast, secure and Free Open Source software downloads Open Hub project report for Lazarus