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Author Topic: 3D component palette for lazarus as in Delphi (DeleD?)  (Read 4962 times)

apeoperaio

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3D component palette for lazarus as in Delphi (DeleD?)
« on: January 11, 2017, 09:10:18 am »
Delphi 10 (DX) offers some 3D visual components (http://docwiki.embarcadero.com/RADStudio/Seattle/en/FireMonkey_3D):
- TViewPort3d (something like lazarus TOpenGLControl?);
- 3D scene components: TCamera, Tlight, TDummy and TProxyObject;
- a set of 3D Shapes components (TPlane, TDisk, TCube, TMesh, TSphere...);
- a set of 3D Layers components;
- a set of Materials components.

There is something similar in Lazarus?
I know there is GLScene as a separated package, I was just wondering if there is the chance to introduce these 3D components in lazarus existing component palette.
DeleD has something similar.

andrea

Thaddy

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Re: 3D component palette for lazarus as in Delphi (DeleD?)
« Reply #1 on: January 11, 2017, 09:16:25 am »
Yes. Install GLScene ;)
Specialize a type, not a var.

JuhaManninen

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Re: 3D component palette for lazarus as in Delphi (DeleD?)
« Reply #2 on: January 11, 2017, 11:29:54 am »
Yes. Install GLScene ;)
Exactly. It registers its components to the existing component palette, just as you wished.
Unfortunately GLScene seems to support only Windows. Somebody should fork it and make a cross-platform version.
« Last Edit: January 11, 2017, 11:41:41 am by JuhaManninen »
Mostly Lazarus trunk and FPC 3.2 on Manjaro Linux 64-bit.

marcov

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Re: 3D component palette for lazarus as in Delphi (DeleD?)
« Reply #3 on: January 11, 2017, 12:37:42 pm »
Firemonkey is a different thing altogether, but afaik newer Delphi's even have directwrite components in the VCL.

I assume it is possible, but somebody simply has to find or create direct* headers, maintain them, and work on the components.


Akira1364

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Re: 3D component palette for lazarus as in Delphi (DeleD?)
« Reply #5 on: January 15, 2017, 04:32:35 am »
One more link to add to the list Cyrax provided:

https://github.com/CMCHTPC/DelphiDX12

Despite the name, it is fully FPC compatible, and definitely the most up-to-date DirectX header I am aware of.

I would also agree that GLScene might be what you're looking for. (Fun fact: FireMonkey (the Delphi component you referenced) is actually itself based on a FORK of GLScene, which was called DXScene (and was really just a stripped down version of GLScene that used DirectX 9 instead of OpenGL as a rendering backend.) To be quite honest, as well, I would say that the current revision of FireMonkey has far from caught up to where the current revision of GLScene is today, in terms of features/e.t.c.

You might also want to try out the Castle Game Engine, which is extremely robust (and much more modern "internally" than GLScene... far less slow GLBegin/GLEnd stuff), but is also perhaps a little less easy to get started with due to the lower number of "visual" components it provides.

https://github.com/castle-engine/castle-engine

apeoperaio

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Re: 3D component palette for lazarus as in Delphi (DeleD?)
« Reply #6 on: January 16, 2017, 10:52:56 am »
thanks a lot for all hints and suggestions

 

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