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Vote: What's the best project of this year?

"ball" by raw
1 (3.7%)
"bgragraphics" by j-g (pocket watch)
2 (7.4%)
"duplo6" by bylaardt
7 (25.9%)
"glslideshow" by handoko
2 (7.4%)
"mariocronch" by ericktux
0 (0%)
"movingdots" by lainz
1 (3.7%)
"movingdotsgl" by lainz
0 (0%)
"relogio" by bylaardt
5 (18.5%)
"starsfieldshooter" by turrican
0 (0%)
"steampunkclock" by bylaardt
1 (3.7%)
"sudoku" by user137
5 (18.5%)
"furiouspaladin" by handoko
3 (11.1%)
"educrace" by lulu
0 (0%)

Total Members Voted: 26

Author Topic: Graphics Contest 2017, please vote now!  (Read 199601 times)

lainz

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Re: Graphics Contest 2017
« Reply #105 on: June 24, 2017, 09:16:57 pm »
We have a bit more than 2 months to finish this contest. Currently we have 7 projects by 5 participants (2 by lainz, 2 by bylaardt, 1 by raw, 1 by j-g, 1 by handoko).

Sources here:
https://github.com/lazarusccr/GraphicsContest

bylaardt

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Re: Graphics Contest 2017
« Reply #106 on: June 25, 2017, 07:24:29 am »
The Tic-tac clock is a good start, with some improvements it can be great. It's now already configurable, you may consider to make some backgrounds and preconfigured styles, perhaps: futuristic, minimalist, classic, kid, funky.
So here it goes!
https://github.com/bylaardt/steampunkclock
I know is a little late, sorry!

Limitations: Use PNG files.

If you want to use a selfmade layout, just pb_clock unit is needed:
Code: Pascal  [Select][+][-]
  1. with TClockBuilder.Create(self) do begin
  2.   left:=10;
  3.   top:=10;
  4.   width:=100;
  5.   height:=100;
  6.   LoadFromClockFile('My_clock_file.spcf');
  7. end;
  8.  

lainz

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Re: Graphics Contest 2017
« Reply #107 on: June 26, 2017, 09:48:50 pm »
Thanks! It's not late there's time until 1 September.

That's the multi clock machine :)

bylaardt

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Re: Graphics Contest 2017
« Reply #108 on: June 27, 2017, 01:30:05 am »
late for handoko's request  :-\
The suggestion is from january and was implemented just on the last week.

Handoko

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Re: Graphics Contest 2017
« Reply #109 on: June 30, 2017, 05:56:38 pm »
Time is running out. It still needs much things to added to make it complete game.

lainz

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Re: Graphics Contest 2017
« Reply #110 on: July 01, 2017, 05:00:22 pm »
Time is running out. It still needs much things to added to make it complete game.

Looking good.  :)

Pascal

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Re: Graphics Contest 2017
« Reply #111 on: July 05, 2017, 08:28:35 am »
I dug out my old delphi presentation tool prototype and decided to port it to fpc and build a full application out of it.
laz trunk x64 - fpc trunk i386 (cross x64) - Windows 10 Pro x64 (21H2)

lainz

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Re: Graphics Contest 2017
« Reply #112 on: July 06, 2017, 12:59:08 am »
I dug out my old delphi presentation tool prototype and decided to port it to fpc and build a full application out of it.

Looking good. If you want to participate you must share your code as all the others did.

Pascal

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Re: Graphics Contest 2017
« Reply #113 on: July 06, 2017, 05:45:22 am »
Yes, of course. Is there a problem when it'swindows only?
laz trunk x64 - fpc trunk i386 (cross x64) - Windows 10 Pro x64 (21H2)

Handoko

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Re: Graphics Contest 2017
« Reply #114 on: July 06, 2017, 06:32:05 am »
No problem. Windows, Linux, Mac ... cross platform or not all are okay.

Handoko

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Furious Palladin
« Reply #115 on: July 06, 2017, 02:46:58 pm »
In the midnight of your sleep you have been attacked, your teammates died unarmed. You managed to grab your sword and saved your life. You vowed to kill 100 zombies or you will never leave.

Cursed by your vow, the sky there will be forever dark. Without the bright of the sun, zombies will keep coming out.

Will you able to break the curse and continue your journey back to the palace?



Well, the game is almost finished. Animations, collision detections, etc are working well. But I need background music and some sound effects.

Any suggestion where can I get some free audio that allow us to reuse?
« Last Edit: July 06, 2017, 03:05:36 pm by Handoko »

lainz

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Re: Graphics Contest 2017
« Reply #116 on: July 06, 2017, 02:56:22 pm »
If you want to make the sound I use Linux Multimedia Studio. I'm not a sound master, but I do small loops for my games with it. Then you should manage the volume by using audacity or another tool.

bylaardt

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Re: Graphics Contest 2017
« Reply #117 on: July 06, 2017, 03:31:25 pm »
@pascal
Write once, compile anywhere. 8-)
Freepascal is more than a delphi open source version. Note this was a delphi conversion, not a fpc/lazarus original project.
remove "windows" from "uses", use the right units and be happy with a cross-compile code. ;)
Re-do with the WOCA concept. It's time to leave these "window" limits.
I haven't got a Windows license.   :(
If I can't see your project running then I can't evaluate it.  :'(
BTW, sounds like a good job to me.

Pascal

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Re: Graphics Contest 2017
« Reply #118 on: July 06, 2017, 03:39:16 pm »
@pascal
Write once, compile anywhere. 8-)
Freepascal is more than a delphi open source version. Note this was a delphi conversion, not a fpc/lazarus original project.
remove "windows" from "uses", use the right units and be happy with a cross-compile code. ;)
Re-do with the WOCA concept. It's time to leave these "window" limits.
I haven't got a Windows license.   :(
If I can't see your project running then I can't evaluate it.  :'(
BTW, sounds like a good job to me.
Yes, i am on the way to it  8-)
Just build a patch to make TOpenGLControl renderable by a thread https://bugs.freepascal.org/view.php?id=32116.
Next is:
High performance counter
and Texture loading
laz trunk x64 - fpc trunk i386 (cross x64) - Windows 10 Pro x64 (21H2)

lainz

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Re: Graphics Contest 2017
« Reply #119 on: July 06, 2017, 03:41:21 pm »
@pascal
Write once, compile anywhere. 8-)
Freepascal is more than a delphi open source version. Note this was a delphi conversion, not a fpc/lazarus original project.
remove "windows" from "uses", use the right units and be happy with a cross-compile code. ;)
Re-do with the WOCA concept. It's time to leave these "window" limits.
I haven't got a Windows license.   :(
If I can't see your project running then I can't evaluate it.  :'(
BTW, sounds like a good job to me.

Just try wine, all OpenGL stuff like Unity Games compiled for Windows working really well, also DirectX 9.

 

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