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Vote: What's the best project of this year?

"ball" by raw
1 (3.7%)
"bgragraphics" by j-g (pocket watch)
2 (7.4%)
"duplo6" by bylaardt
7 (25.9%)
"glslideshow" by handoko
2 (7.4%)
"mariocronch" by ericktux
0 (0%)
"movingdots" by lainz
1 (3.7%)
"movingdotsgl" by lainz
0 (0%)
"relogio" by bylaardt
5 (18.5%)
"starsfieldshooter" by turrican
0 (0%)
"steampunkclock" by bylaardt
1 (3.7%)
"sudoku" by user137
5 (18.5%)
"furiouspaladin" by handoko
3 (11.1%)
"educrace" by lulu
0 (0%)

Total Members Voted: 26

Author Topic: Graphics Contest 2017, please vote now!  (Read 201162 times)

lainz

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Re: Graphics Contest 2017
« Reply #60 on: February 15, 2017, 11:10:54 pm »
There are a lot of this kind of games on Itch.io, Indie DB, Game Jolt... even in the Android market.

I like that kind of games, I grown playing them  :)

Lulu

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Re: Graphics Contest 2017
« Reply #61 on: March 04, 2017, 09:51:29 pm »
Hello,
I'm very interested to participate in this graphics context !
Here a screenshot of my educative game, where player, with his car, must recover number corresponding to the selected multiplication table. Car can jump, left, right, accelerate and break.

It use TOpenGLControl to use opengl, BGRABitmap by Circular for image file manipulation, text creation and other good stuff, the great ZENGL particles engine by Andrey Kemka adapted to my framework, OpenAL to play music and sound ( only .wav files) and my own tile engine with its (very simple) tool 'Tile Map Editor' to edit game's tiled map.
wishing you a nice life

circular

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Re: Graphics Contest 2017
« Reply #62 on: March 05, 2017, 09:15:15 am »
Lulu, this games looks fun  :)
Conscience is the debugger of the mind

lainz

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Re: Graphics Contest 2017
« Reply #63 on: March 05, 2017, 08:25:13 pm »
Thanks for your interest in this contest. Remember if you want to be in to release here the source of the game, doesn't need to be today but until the end date that's defined in the first post.

Lulu

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Re: Graphics Contest 2017
« Reply #64 on: March 05, 2017, 10:54:41 pm »
Ok Lainz.
The game is not finished yet, I still have to implement several stages to make it more attractive  :)

wishing you a nice life

lainz

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Re: Graphics Contest 2017
« Reply #65 on: March 11, 2017, 03:02:31 pm »
6 months left, hopefully as J-G said to me maybe in August this gets filled with a lot of entries  :)

lainz

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Re: Graphics Contest 2017
« Reply #66 on: April 19, 2017, 01:47:46 am »
We're almost half the way to the end of the contest, anyone interested?

I don't want to win this year by default  ::)

Ñuño_Martínez

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Re: Graphics Contest 2017
« Reply #67 on: April 19, 2017, 10:00:07 am »
I'm (re)planning the Allegro.pas demonstration game, which should be also the basis for the Allegro.pas tutorial. It will take some time because I have few free time but I'll try to finish it in time.

I'll try to add some particle effects and eye candy too.
Are you interested in game programming? Join the Pascal Game Development community!
Also visit the Game Development Portal

lainz

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Re: Graphics Contest 2017
« Reply #68 on: April 19, 2017, 07:41:02 pm »
That's great  :D

bylaardt

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Re: Graphics Contest 2017
« Reply #69 on: June 05, 2017, 07:21:31 pm »
Game category, pre-compiled for linux_x64 and win.

https://github.com/bylaardt/duplo6

Thaddy

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Re: Graphics Contest 2017
« Reply #70 on: June 05, 2017, 07:37:42 pm »
Probably off-topic, but I have a contender for 2018:
https://prezi.com/cs8ruhsfg41v/the-mathematics-of-astrology/

This is all because a bug report got solved and I pointed out to Bart what the implications were if not solved:
the handling of Julian Dates which you need to solve this...

I hope Bart wins... (kidding), but serious: I promise and will provide a prize: A Raspberry Pi 3 (with powersupply etc and newly ordered) or higher ....

Rules are:
- Provide a dynamic representation of the complete maths presented.
- Bonus points for the mentioned but not fully mathematically presented parts...
- flair
- coding style.... (otherwise you get a Raspberry Pi one, second hand.... I can't miss it yet..)
« Last Edit: June 05, 2017, 07:39:27 pm by Thaddy »
Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.

lainz

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Re: Graphics Contest 2017
« Reply #71 on: June 05, 2017, 10:22:23 pm »
Game category, pre-compiled for linux_x64 and win.

https://github.com/bylaardt/duplo6

Sure it wins, you have my vote. I played a variant of this game yesterday with real pieces.

bylaardt

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Re: Graphics Contest 2017
« Reply #72 on: June 05, 2017, 10:58:55 pm »
Sure it wins, you have my vote. I played a variant of this game yesterday with real pieces.
Thanks!  :-[
Better things are coming soon.

RAW

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Re: Graphics Contest 2017
« Reply #73 on: June 06, 2017, 12:21:19 am »
This is unbeatable!
I love it.. play it every night... :D

Windows 7 Pro (x64 Sp1) & Windows XP Pro (x86 Sp3).

bylaardt

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Re: Graphics Contest 2017
« Reply #74 on: June 06, 2017, 01:04:50 am »
My forgotten screenshot, sorry!

 

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