* * *

Poll

Vote: What's the best project of this year?

"ball" by raw
1 (3.7%)
"bgragraphics" by j-g (pocket watch)
2 (7.4%)
"duplo6" by bylaardt
7 (25.9%)
"glslideshow" by handoko
2 (7.4%)
"mariocronch" by ericktux
0 (0%)
"movingdots" by lainz
1 (3.7%)
"movingdotsgl" by lainz
0 (0%)
"relogio" by bylaardt
5 (18.5%)
"starsfieldshooter" by turrican
0 (0%)
"steampunkclock" by bylaardt
1 (3.7%)
"sudoku" by user137
5 (18.5%)
"furiouspaladin" by handoko
3 (11.1%)
"educrace" by lulu
0 (0%)

Total Members Voted: 27

Author Topic: Graphics Contest 2017, please vote now!  (Read 37590 times)

lainz

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Graphics Contest 2017, please vote now!
« on: January 03, 2017, 03:24:09 pm »
Welcome to the Graphics Contest 2017!

It's time to vote!

Official contest 2017 repository:
https://github.com/lazarusccr/GraphicsContest

Download 2017 binaries:
https://github.com/lazarusccr/GraphicsContest/releases/tag/2017

This is the third graphics contest we do in the Lazarus forum.

The main idea is to share the creations with other users of the forum and mantain a repository of open source code with all participations.

Categories you can participate are (not limited to, it means you can invent something out of the ordinary too):
- UI Design
- Animation
- Game design
- Photo manipulation
- Anything you can do with graphics!

Libraries that can be used:
- You can use any graphics related library or unit that works with FPC / Lazarus, check the wiki for a list (not limited to this list): http://wiki.lazarus.freepascal.org/Developing_with_Graphics#Libraries

Deadline
Previous years the deadline was too short, you know excepting the students (that doesn't work) and retired, most people here spent their time working. Another thing of consideration if that vacation/recess are different time in each part of the world, so maybe you're free now as me but alongside the year you're not, and inverse in other places.

Update: The deadline is over, now you can vote until September 1.

Previous years winners:
2015: aradeonas
2016: Michl

Previous years contests:
2015 Contest: http://forum.lazarus.freepascal.org/index.php/topic,29038.0.html
2016 Contest: http://forum.lazarus.freepascal.org/index.php/topic,32626.0.html

Previous years repository:
https://github.com/bgrabitmap/bgracontest (source code)
https://github.com/bgrabitmap/bgracontest/releases (binaries)

In that repository you will find the 2015, 2016 participations source code and binaries.
« Last Edit: August 10, 2017, 03:02:08 pm by lainz »

Handoko

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Re: Graphics Contest 2017
« Reply #1 on: January 03, 2017, 06:06:33 pm »
I'm in. I wanted to participate in contest 2016, but I can't because I was busy. Now, I won't pass this chance.

DiCri

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    • http://manueldicriscito.altervista.org/DinoLand.zip
Re: Graphics Contest 2017
« Reply #2 on: January 03, 2017, 06:14:36 pm »
I'm in!
I'm a game developer.. Now studying..
Go download my game:
http://manueldicriscito.altervista.org/DinoLand.zip

DiCri

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    • http://manueldicriscito.altervista.org/DinoLand.zip
Re: Graphics Contest 2017
« Reply #3 on: January 03, 2017, 06:21:28 pm »
Can i use SDL2 for this graphics contest?
I'm a game developer.. Now studying..
Go download my game:
http://manueldicriscito.altervista.org/DinoLand.zip

lainz

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Re: Graphics Contest 2017
« Reply #4 on: January 03, 2017, 06:34:01 pm »
Can i use SDL2 for this graphics contest?

Yes! Sure.

I'm in. I wanted to participate in contest 2016, but I can't because I was busy. Now, I won't pass this chance.

Thanks for joining!

I'm in!

Yeah!
« Last Edit: January 03, 2017, 06:37:26 pm by lainz »

Ñuño_Martínez

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Re: Graphics Contest 2017
« Reply #5 on: January 04, 2017, 12:45:33 pm »
Me wants.  I'll not rest until you all wipe out SDL from your HD and use Allegro.  >:D

lainz

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Re: Graphics Contest 2017
« Reply #6 on: January 04, 2017, 02:22:58 pm »
Me wants.  I'll not rest until you all wipe out SDL from your HD and use Allegro.  >:D

There's a great game made with Allegro I used to create levels and graphics for it, Open Sonic http://opensnc.sourceforge.net/home/index.php (it's made in C).

Well the winner will tell the others wich library to use  ::) I will not win (again) xD
« Last Edit: January 04, 2017, 02:38:16 pm by lainz »

Ñuño_Martínez

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Re: Graphics Contest 2017
« Reply #7 on: January 05, 2017, 02:04:53 pm »
Me wants.  I'll not rest until you all wipe out SDL from your HD and use Allegro.  >:D

There's a great game made with Allegro I used to create levels and graphics for it, Open Sonic http://opensnc.sourceforge.net/home/index.php (it's made in C).

Well the winner will tell the others wich library to use  ::) I will not win (again) xD
Didn't know about that game.  And has a lot of cool stuff.  I'll download it and see what I can sole... learn!  I've said learn.  :-[

lainz

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Re: Graphics Contest 2017
« Reply #8 on: January 06, 2017, 09:40:42 pm »
Can i use SDL2 for this graphics contest?

You can use SDL2. You can port your C++ game to Pascal (convert the code using a converter or by hand). But you can't use C++ because this contest is about pascal programming.

lainz

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Re: Graphics Contest 2017
« Reply #9 on: January 16, 2017, 04:44:41 am »
This is my first project for the contest: movingdots

It's like rain, but contains slow and fast moving dots.

Attached source code and picture.

circular

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Re: Graphics Contest 2017
« Reply #10 on: January 16, 2017, 12:35:25 pm »
Cool.  :)

Ok so we would have one year to produce our masterpiece. What about finishing the context at the end of the summer as previous times ? Last time we had less time because we started the context in the summer, but if the context starts now, that's still a lot of time left. What do you think ?
Conscience is the debugger of the mind

lainz

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Re: Graphics Contest 2017
« Reply #11 on: January 16, 2017, 04:57:36 pm »
Well it's summer here :) That depends where it's summer. I think you say in the north hemisphere.

For me it's fine, since I already have my project done. And there are three more people interested right now ñuño, handoko and dicri. Let's see if they are right and it's done.

Handoko

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Re: Graphics Contest 2017
« Reply #12 on: January 16, 2017, 06:10:30 pm »
I'm still looking for the idea for this contest. So please be patient.

I was writing my OpenGL graphics/game engine, which I wanted to make it compilable to Android some months ago. Unfortunately I got a lot of troubles due to my lack of knowledge about OpenGL ES which has huge differences compare to the OpenGL I ever knew. Android can use OpenGL ES but not the common OpenGL.

So my OpenGL graphics/game engine should not be submitted for this contest, it's not finished yet. I'm thinking to pull some parts out to be used for this contest. I have not decided, should I write a tool or animation.

On the beginning, I thought to use BGRABitmap, a good project that I should support. My first attempt of the installation on my Linux computer was failed. A week ago, I managed to installed it on my desktop PC, but failed on my laptop. So, now I am still looking for the graphics library to be used.

Projects submitted in previous contest were awesome. Also DiCri, now no longer a newbie. I saw his last game written in C++ + SDL recently, it's hard to believe he improved so fast. Because the participants all have great thing to show, so I should too.

lainz

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Re: Graphics Contest 2017
« Reply #13 on: January 16, 2017, 07:07:24 pm »
I forget, you can upload as many projects you want. Maybe you want to start with any of the projects you have in mind.

Michl

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Re: Graphics Contest 2017
« Reply #14 on: January 16, 2017, 09:49:16 pm »
Ah interesting, the contest is back. I missed that topic. I'll try to do something, if I find the time.

I'll make a hint in the German Lazarusforum. Is the end of summer (for me, end of summer is end of august ;)) the new date or 31 December 2017?
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