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Lazarus 1.6.2 - Released
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Topic: Lazarus 1.6.2 - Released (Read 92746 times)
mattias
Administrator
Full Member
Posts: 184
Lazarus 1.6.2 - Released
«
on:
November 15, 2016, 05:00:07 pm »
The Lazarus team is glad to announce the release of Lazarus 1.6.2. This is a bugfix release.
This release was built with FPC 3.0.0.
The previous release Lazarus 1.6.0 was built with FPC 3.0.0 too.
Here is the list of changes for Lazarus and Free Pascal:
http://wiki.lazarus.freepascal.org/Lazarus_1.6.0_release_notes
http://wiki.lazarus.freepascal.org/User_Changes_3.0.0
The release is available for download on SourceForge:
http://sourceforge.net/projects/lazarus/files/
Choose your CPU, OS, distro and then the "Lazarus 1.6.2" directory.
Checksums for the SourceForge files:
http://www.lazarus-ide.org/index.php?page=checksums#1_6_2
Minimum requirements:
Windows:
MS Windows >= Win98 (32 or 64bit)
Win98 and WinNT IDE needs FPC 2.6.4 and building with flag
-dWIN9XPLATFORM.
FreeBSD/Linux:
gtk 2.8 or qt4.5, 32 or 64bit.
Mac OS X:
10.5 to 10.11, LCL only 32bit, non LCL apps can be 64bit.
The svn tag is
http://svn.freepascal.org/svn/lazarus/tags/lazarus_1_6_2
Here is the list of fixes for Lazarus 1.6.x:
http://wiki.freepascal.org/Lazarus_1.6_fixes_branch
For people who are blocked by SF, the Lazarus releases from SourceForge
are mirrored at:
ftp://freepascal.dfmk.hu/pub/lazarus/releases/
and later at (after some time for synchronization)
http://michael-ep3.physik.uni-halle.de/Lazarus/releases/
and
http://mirrors.iwi.me/lazarus/
«
Last Edit: November 15, 2016, 10:12:25 pm by mattias
»
Logged
Thaddy
Hero Member
Posts: 14392
Sensorship about opinions does not belong here.
Re: Lazarus 1.6.2 - Released
«
Reply #1 on:
November 15, 2016, 05:50:27 pm »
The previous release was Lazarus 1.6.0 which was released at February 18, 2016. Not 1.4.4.
You may want to correct that...
Otherwise congrats on this release for an ever more valuable and usable piece of software to all that helped improve it.
Indeed, even me is actually using it now
«
Last Edit: November 15, 2016, 05:52:29 pm by Thaddy
»
Logged
Object Pascal programmers should get rid of their "component fetish" especially with the non-visuals.
Handoko
Hero Member
Posts: 5158
My goal: build my own game engine using Lazarus
Re: Lazarus 1.6.2 - Released
«
Reply #2 on:
November 15, 2016, 06:05:13 pm »
T
H
A
N
K
Y
O
U
Logged
jwdietrich
Hero Member
Posts: 1232
Re: Lazarus 1.6.2 - Released
«
Reply #3 on:
November 16, 2016, 12:19:58 am »
That is good news (again). Thanks to all contributors.
Logged
function GetRandomNumber: integer; // xkcd.com
begin
GetRandomNumber := 4; // chosen by fair dice roll. Guaranteed to be random.
end;
http://www.formatio-reticularis.de
Lazarus 2.2.6 | FPC 3.2.2 | PPC, Intel, ARM | macOS, Windows, Linux
chenyuchih
Jr. Member
Posts: 81
Re: Lazarus 1.6.2 - Released
«
Reply #4 on:
November 16, 2016, 01:56:21 am »
What a great news! Thank you all guys the Lazarus team!
I love Lazarus & Free Pascal!!
Logged
srcstorm
New Member
Posts: 21
Re: Lazarus 1.6.2 - Released
«
Reply #5 on:
November 16, 2016, 02:00:12 am »
Great, thanks!
Logged
boren
New Member
Posts: 25
Re: Lazarus 1.6.2 - Released
«
Reply #6 on:
November 16, 2016, 05:25:01 am »
Thanks for you effort.
Bravo! Lazarus and Free Pascal!
Logged
Thanks so much!
Boren.
cappe
Full Member
Posts: 191
Re: Lazarus 1.6.2 - Released
«
Reply #7 on:
November 16, 2016, 07:08:55 am »
Thank you, I love Lazarus and freepascal
Gabriele
Logged
dogriz
Full Member
Posts: 127
Re: Lazarus 1.6.2 - Released
«
Reply #8 on:
November 16, 2016, 07:50:31 am »
Already switched to fixes 1.6.3
on Debian x64 and i386 systems.
Next to test - arm (OrangePi).
Logged
FPC 3.2.2
Lazarus 2.2.4
Debian x86_64, arm
e-ric
Newbie
Posts: 5
Believe in Pascal
Re: Lazarus 1.6.2 - Released
«
Reply #9 on:
November 16, 2016, 08:17:07 am »
Hello
Great thanks to the Lazarus Team and i wish long life to Lazarus Project.
Best regards
Eric
Logged
Mens Agitat Mollem
e-ric
mischi
Full Member
Posts: 170
Re: Lazarus 1.6.2 - Released
«
Reply #10 on:
November 16, 2016, 09:13:01 am »
Hi.
For Mac OS X, fink based lazarus will be ready in a few days. In addition to the 32bit carbon based version, there are 64bit gkt2 and Qt4 versions. Cross-compiling for Win32, Win64 and wince is also available.
MiSchi.
Logged
ps
Full Member
Posts: 136
Re: Lazarus 1.6.2 - Released
«
Reply #11 on:
November 16, 2016, 09:23:42 am »
Thank's. It's interesting that newest delphi xe10.1 update II keeping me cold and I'm downloading Lazarus 1.6.2
Great work!
Logged
Small simple CSS/box model implementation:
https://github.com/pst2d/csscontrols/tree/dev
JZS
Full Member
Posts: 194
Re: Lazarus 1.6.2 - Released
«
Reply #12 on:
November 16, 2016, 11:23:55 am »
Thank you Lazarus Team. Great job.
Logged
I use recent stable release
Eugene Loza
Hero Member
Posts: 678
Re: Lazarus 1.6.2 - Released
«
Reply #13 on:
November 16, 2016, 11:42:50 am »
Thanks a lot! Installing ...
Logged
My FOSS games in FreePascal&CastleGameEngine:
https://decoherence.itch.io/
(Sources:
https://gitlab.com/EugeneLoza
)
Groffy
Full Member
Posts: 204
Re: Lazarus 1.6.2 - Released
«
Reply #14 on:
November 16, 2016, 11:49:35 am »
Thanks to the Lazarus team for their great work! When looking at the long list of fixes and improvements its impressive!!
When looking into the repository log, it seems that most commits are coming from a handful of developer, I just hope these people will keep their motivation.
Thanks again !
Logged
Linux Mint / Windows 10 / Lazarus 3.0.0 / trunk -qt
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