I don't know what is better using SDL2:
1 case:
Surface variable created;
Surface loads image from disk;
Texture variable created;
Texture created from surface;
Texture Copied to Renderer;
2 case:
Texture variable created;
Texture loads image from disk;
Texture Copied to Renderer;
I see much people uses surface meanwhile i don't understand his utility.. please help what is better? I know to implement all of this two but i only want to know what of these two should i do.
If i do only texture, i will not be able to blit.. help