TEdit certainly has a Modified property which could be used. Note it is public (not published) so you can't pick it up using the designer, you can only access it in code.
Ok I will answer that beginners question:
type
TMyEdit = class (TEdit)
Published
property Modified;
end;
I guess you want to check modified on loosing focus? That would be efficient.
In a game scenario I might want to use OnKeyUp, though, but that is expensive....
Noob. No time for that. I have time for real questions like from OP.
Note that I see no real use for publishing modified...... You really want to use that in design mode? ... That's even more Noob...
Temperatures in my garden are still high. Icecubes are there, so no need to send them...