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What is your favorite projects?

ShakingPix
3 (27.3%)
SmileyTunnel
2 (18.2%)
SolarDemo
0 (0%)
Tikan
2 (18.2%)
Demovox
0 (0%)
Lainzdemo
0 (0%)
Lainzmixer
1 (9.1%)
Landrgblaz
2 (18.2%)
Nxpascaldemo2
0 (0%)
Paintphantom
0 (0%)
Water3d
1 (9.1%)

Total Members Voted: 11

Author Topic: Graphics Contest  (Read 63659 times)

User137

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Re: Graphics Contest
« Reply #30 on: June 20, 2016, 05:15:44 pm »
I guess this project didn't turn out to be as good as i hoped, but here it is  :-[  Including nx files in download made it exceed forum limit so might aswell put executable with it too. I've always wanted to see gravity grid, so now that's fulfilled. Also the actual math on orbit speeds turned out to be more complicated than i'm going to assign time for. Had to also make some compromises on the scale of things, because of z-buffering limitations of OpenGL, and practicality on moving the camera around the whole solar system.

https://www.dropbox.com/s/ygzmjtai3f43ep1/SolarDemo.zip?dl=0
(Dropbox UI may be confusing, download link is for me under 3 dots at top right)

lainz

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Re: Graphics Contest
« Reply #31 on: June 21, 2016, 02:42:12 am »
Nice project! I like the gravity view in the grid...

circular

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Re: Graphics Contest
« Reply #32 on: June 22, 2016, 04:31:19 am »
That's nice indeed. What about adding some lighting to the sun (even if it does not make much sense from a physical point of view) ?
Conscience is the debugger of the mind

User137

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Re: Graphics Contest
« Reply #33 on: June 22, 2016, 01:21:51 pm »
Actually the sun is a light source there. Other planets around are shaded with it. It's just missing textures, particles etc, was also planning to add the ring for saturn so there is a ready png for it. But then the zooming levels were so disappointing. You wouldn't be able to see much of the planets so it would be a waste. Would require a different way to control view maybe, where you can lock it to planets. The coordinates only go for like -20.0 to 20.0 from 1 end of solar system to other end. If i 10x'd that, z-buffer started to hit and stuff started disappearing. That was even with the depthbuffer itself disabled, and Z_FAR set to max.

Michl

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Re: Graphics Contest
« Reply #34 on: June 30, 2016, 03:19:32 pm »
Maybe more then one project are valid?

So I've made a smiley tunnel, cause I would ever have a smiley tunnel :D

Made with BGRABitmap, tested on Windows and Linux (64 and 32 bit) (32bit BGRABitmap at Linux has a little problem, but a patch is available).
Code: [Select]
type
  TLiveSelection = (lsMoney, lsChilds, lsTime);
  TLive = Array[0..1] of TLiveSelection;

lainz

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Re: Graphics Contest
« Reply #35 on: June 30, 2016, 04:04:36 pm »
Yes you can put as many projects as you want.

This is awesome, I can't stop looking at this!!

Michl

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Re: Graphics Contest
« Reply #36 on: June 30, 2016, 10:30:15 pm »
Thank you very much, twice, cause I was inspired by your lainzmixer! So I had a good starting point  :)
Code: [Select]
type
  TLiveSelection = (lsMoney, lsChilds, lsTime);
  TLive = Array[0..1] of TLiveSelection;

aradeonas

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Re: Graphics Contest
« Reply #37 on: June 30, 2016, 11:03:34 pm »
@User137 very cool, I liked this demo and your old demos with the engine. your engine seems so cool and I like to see more works with it.
@Michl :D this is very funny and freaking in the same time :D I like the codding too, it is a good sample to learn some 3D.
@circular it seems it is you and me left, I was busy and away from my works but I will make something cool for sure before the end :D And I like to learn from you, your last project had many points for me.

Graeme

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Re: Graphics Contest
« Reply #38 on: July 01, 2016, 12:35:55 pm »
This is awesome, I can't stop looking at this!!
Plus, I think it puts a smile on everybody's faces too. :)
--
fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal
http://fpgui.sourceforge.net/

aradeonas

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Re: Graphics Contest
« Reply #39 on: July 01, 2016, 06:37:01 pm »
@Graeme I love to see some work from you with AggPas, it can be a good sample show for it, dont forget it can be UI with fpGUI.

lainz

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Re: Graphics Contest
« Reply #40 on: July 01, 2016, 07:25:22 pm »
Hi, this is a small demo that I did in minutes with bgrabitmap.js

Check it here:
https://github.com/bgrabitmap/bgrabitmap.js

Just download attachment and run test.html
« Last Edit: July 04, 2016, 02:25:14 am by lainz »

aradeonas

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Re: Graphics Contest
« Reply #41 on: July 01, 2016, 09:06:51 pm »
So coool :D

User137

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Re: Graphics Contest
« Reply #42 on: July 01, 2016, 10:27:36 pm »
There's still over 2 weeks time left it seems, just noting.

circular

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Re: Graphics Contest
« Reply #43 on: July 01, 2016, 11:17:15 pm »
Here is my demo. It is called Water3D.  :)

It requires latest version of BGRABitmap (9.0) to handle water transparency correctly.

How it works: the water is made of an hexagonal grid and the algorithm is basically the one that was on the thread about water. This gives a 3d surface that is then rendered with material with specular reflection and transparency.

Conscience is the debugger of the mind

aradeonas

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Re: Graphics Contest
« Reply #44 on: July 01, 2016, 11:53:19 pm »
Ah, Very good job and a very good learning sample for me :D Thanks Circular.

 

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