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Topic: OpenGL smooth text/fonts (Read 14093 times)
aradeonas
Hero Member
Posts: 824
Re: OpenGL smooth text/fonts
«
Reply #15 on:
January 04, 2016, 11:51:37 am »
Very good
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circular
Hero Member
Posts: 4221
Re: OpenGL smooth text/fonts
«
Reply #16 on:
April 05, 2016, 09:41:14 am »
Hello folks,
It is now possible to render and display fonts within BGRABitmap+OpenGL. See latest release:
http://forum.lazarus.freepascal.org/index.php/topic,24239.msg206957.html#msg206957
You can use the LCL renderer, FreeType renderer or if using BGRABitmap+ZenGL, use ZenGL fonts. Basically you can instantiate a font with BGLFont function, and then draw it directly on OpenGL surface. It internally makes and caches bitmaps for each glyph, so that it is fast enough for real-time.
Regards
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Conscience is the debugger of the mind
aradeonas
Hero Member
Posts: 824
Re: OpenGL smooth text/fonts
«
Reply #17 on:
April 05, 2016, 10:46:24 am »
Very good, I will test it soon.
Thank you very much.
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