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Author Topic: CudaText goes open-source  (Read 9494 times)

AlexTP

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CudaText goes open-source
« on: September 22, 2015, 06:05:26 pm »
maybe it's Ok in prev topic
But I want to see it as new. it's like total new ver.

CudaText--open src now
https://github.com/Alexey-T/CudaText

It uses components - see github, same, from me
Also it uses ColorPalette (open src)

Leledumbo

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Re: CudaText goes open-source
« Reply #1 on: September 22, 2015, 07:18:02 pm »
Thanks, this is what I'm waiting for. git clone-ing...
Just a suggestion, making the dependencies as git submodules would be nice.

AlexTP

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Re: CudaText goes open-source
« Reply #2 on: September 22, 2015, 07:54:19 pm »
no.. I m author of all, and submodule isn't good for *me.. (i tried it -had bad expirience)

esvignolo

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Re: CudaText goes open-source
« Reply #3 on: September 22, 2015, 08:14:45 pm »
Thats is a good new :)

maybe it's Ok in prev topic
But I want to see it as new. it's like total new ver.

CudaText--open src now
https://github.com/Alexey-T/CudaText

It uses components - see github, same, from me
Also it uses ColorPalette (open src)



Basile B.

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Re: CudaText goes open-source
« Reply #4 on: September 22, 2015, 09:53:58 pm »
I see that there is fpjson, jsonparser, etc in the 'Component' folder. Is there any reason ? Did you patch these units ?

AlexTP

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Re: CudaText goes open-source
« Reply #5 on: September 22, 2015, 09:56:58 pm »
Basile
no; original from FPC trunk.Just for me.For me to easy upgrade

AlexTP

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Re: CudaText goes open-source
« Reply #6 on: October 10, 2015, 12:20:39 am »
I added embedded PY engine to editor. It's like ST3 editor now (not like ST, but
in the same style, API is totally another)

And it don't cost 70 dollars

esvignolo

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Re: CudaText goes open-source
« Reply #7 on: October 10, 2015, 01:53:30 am »
It's a great idea, and I've used this on the right track.

Thanks :)

I post a preview with Python console, into CudaText and MacOS
« Last Edit: October 10, 2015, 02:29:49 am by esvignolo »

aradeonas

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Re: CudaText goes open-source
« Reply #8 on: October 10, 2015, 07:58:01 am »
Very good Alex,Continue!

AlexTP

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Re: CudaText goes open-source
« Reply #9 on: October 10, 2015, 11:29:35 am »
Thanks.
Im doing plugins :)
(SF.net same page)

aradeonas

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Re: CudaText goes open-source
« Reply #10 on: October 10, 2015, 11:36:48 am »
Thanks.
Im doing plugins :)
(SF.net same page)
I just wanted to ask that but I thought it may be rude!
Thanks.

AlexTP

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Re: CudaText goes open-source
« Reply #11 on: October 14, 2015, 05:07:21 pm »
I dont know how to add "one instance" feature at Lazarus. Maybe someone can give a demo?

aradeonas

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Re: CudaText goes open-source
« Reply #12 on: October 14, 2015, 05:11:07 pm »
Take a look at here and if you have problem let me know.

AlexTP

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Re: CudaText goes open-source
« Reply #13 on: October 30, 2015, 11:20:58 am »
I welcome-- if someone can install Linux x32 and give me compiled "cudatext" for x32.
I then put it to official site
I have only x64 and cannot 'cross-compile'

Thaddy

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Re: CudaText goes open-source
« Reply #14 on: October 30, 2015, 12:11:24 pm »
I welcome-- if someone can install Linux x32 and give me compiled "cudatext" for x32.
I then put it to official site
I have only x64 and cannot 'cross-compile'
Why not?
Specialize a type, not a var.

 

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