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Author Topic: BGRA Contest  (Read 66262 times)

lainz

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Re: BGRA Contest
« Reply #90 on: August 04, 2015, 12:45:19 am »
@Zittergie,

As Circular said, TBCGraphicControl can't contain other controls inside, but you can use TBCCustomControl. Both are in the unit BCBaseCtrls. Check the controls that comes with BGRA-Controls, most of them inherit from one of those.

@Circular

Good job, it runs smoothly at 1080p, the stars part is somewhat slow (really a tiny nothing). Good use of fading! Hopefully I can get how to do a proper fading some day. I can't get the bug of chain disapearing, maybe because I just seen in hd and in no other resolution...

The next part of course is when BGRABitmap conquers the world and expand upon other universes, in order to connect different reality scenarios with the power of interdimensional links of pixels.

You can imagine an array of 5 dimensional things, like x, y, z, time and materia? (well, we can do in 2d something =)

circular

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Re: BGRA Contest
« Reply #91 on: August 04, 2015, 07:53:04 pm »
Conquering the world and expand upon other universes  :D You may be slightly overestimating the importance of BGRABitmap!

But surely to connect universes, interdimensional pixels would be the way to do it!  :D
Conscience is the debugger of the mind

BitBangerUSA

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Re: BGRA Contest
« Reply #92 on: August 04, 2015, 09:47:43 pm »
'interdimensional pixels' would likely require some new-fangled graphics hardware.
Lazarus Ver 2.2.6 FPC Ver 3.2.2
Windows 10 Pro 64-bit

lainz

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Re: BGRA Contest
« Reply #93 on: August 05, 2015, 11:56:15 am »
I've added your participation to the public repository on github 'bgracontest'.

Is anyone left? Or we can start the finish of this first contest, I think there is no one waiting to publish their participation right now..

aradeonas

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Re: BGRA Contest
« Reply #94 on: August 05, 2015, 12:12:46 pm »
Lets finish it ;)


aradeonas

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Re: BGRA Contest
« Reply #96 on: August 05, 2015, 03:33:35 pm »
Few but good ;)
So how we choose winner?Open online vote or just replay on this topic?

Zittergie

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Re: BGRA Contest
« Reply #97 on: August 05, 2015, 09:17:55 pm »
@Circular:  nice done.  Al it needs now is a mod file playing in the background and your name scrolling :)
BTW, it runs well on MacOS

You are all winners here ...
Be the difference that makes a difference

circular

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Re: BGRA Contest
« Reply #98 on: August 06, 2015, 06:48:15 am »
Cool! Thanks for the feedback about MacOS, .  :)

My name scrolling, hmm written in little letters then.  :-[

Yes all projects are great!
Conscience is the debugger of the mind

lainz

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Re: BGRA Contest
« Reply #99 on: August 13, 2015, 02:07:07 pm »
Who wins? I win? LOL

aradeonas

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Re: BGRA Contest
« Reply #100 on: August 13, 2015, 02:31:27 pm »
008 is right who wins Circular?I win? :D

circular

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Re: BGRA Contest
« Reply #101 on: August 15, 2015, 03:09:33 pm »
And the winners are....

For the demo category, I suggest we vote.

I vote for 008 because I quite liked the koala demo. Also I did not have time to finish my demo.

For the category UI, the winner is aradeonas, with a great UI. There was no competitor, but it would have been quite a challenge to do something as great! Here is your trophee!
Conscience is the debugger of the mind

Carver413

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Re: BGRA Contest
« Reply #102 on: August 15, 2015, 03:21:27 pm »
Nice trophee, did you do that with laz paint ?

aradeonas

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Re: BGRA Contest
« Reply #103 on: August 15, 2015, 03:24:51 pm »
Thank you,Thank you :D its good to haven't any competitor. Im sure if you or 008 make something sure I faced to trouble ;)
About rendering it hard to choose really,I like Circular because its more complicated and also I liked star part but I like how koala fill ;)
I dont know how to choose so If I can I will vote for both.
Let see others beside of participates choose  :P

Also thanks for the trophee , Im Excited like child  :P
« Last Edit: August 15, 2015, 03:57:19 pm by aradeonas »

macmike

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Re: BGRA Contest
« Reply #104 on: August 15, 2015, 03:56:26 pm »
Doh! I was away on holiday and then for work - did I miss the deadline?

 

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