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Author Topic: Mundo Medieval 3D MMORPG  (Read 13118 times)

Rodrigo Robles

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Mundo Medieval 3D MMORPG
« on: July 08, 2015, 03:24:31 am »
Mundo Project version 1.0 was released!

It's a really large 3D game built with Freepascal/Lazarus.

The game have a map of more than 1.000.000 m2, plus caves and hell sceneries, 17 NPCs, 21 kinds of monsters, including 7 bosses, 58 different items and 100 quests.

Remember this is a fully opensource project, both code and media is available under GPL.

The project is hosted at:

http://www.gamemundo.com/

http://sourceforge.net/projects/gamemundo/

You can press F1 to get a help screen.

You can see a video here: http://www.youtube.com/watch?v=6sdjNyTg7W0

Thanks for your feedback.

Full changelog since the last report:

* Changed to not allow cut pain animation with attack or defense;
* Created server backup procedures;
* Changed to make the player die if fall from hell platforms;
* Fixed order to draw the screen objects to ensure that ground is drawn before the rest;
* Changed camera to set from a distance of the player at initialization;
* Implemented memory release of distant objects;
* Implemented closing of loot window;
* Fixed ranking;
* Added navigation capabilities to the ranking;
* Changed to close loot window if the player gets far from it;
* Added loading screen if the loading buffer grows to a certain size;
* Accelerated loading screen;
* Raised more a little bit the maximum distance to collision with ground to avoid monsters to fly :)
* Added missing files rattail.png and lowpoly vine2.png;
* Fixed keyboard bug under windows freeglut;
* Changed to enemies run less while escaping;
* Added trade between players;
* Changed to turn off the boss music after being killed by a boss;
* Create premium account feature;
* Fixed artifacts in player's animation;
* Created a separated thread for music and sound;
* Created a separated thread for loading objects;
* Created function to hide the HUDs;
* Changed to allow player names with spaces;
* Added automatic reset of player coordinates when fall under the y coordinate limits;
* Fixed the image of the top of the hell skybox;
* Fixed incorrect display of the personalize window after the first login;
* Fixed texture mapping at staircase in the last store;
* Fixed gravity to a less real but more playable;
* Added exception handling to the drawing loop to avoid problems with the background loading.
« Last Edit: January 10, 2016, 03:25:28 pm by Rodrigo Robles »

osddeitf

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #1 on: July 08, 2015, 04:12:21 am »
Did you create that game?
« Last Edit: July 08, 2015, 04:14:41 am by osddeitf »

Rodrigo Robles

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #2 on: July 08, 2015, 06:10:02 am »
Did you create that game?

This game was made along 9 years. About 10 people worked on it, I made a large portion of programming, game design, and some 3D modeling.

herux

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #3 on: July 08, 2015, 10:52:06 am »
Nice  8-)

sin_dragan

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #4 on: July 08, 2015, 12:45:42 pm »
I have some building graphics issues :(

« Last Edit: July 08, 2015, 12:49:13 pm by sin_dragan »
Windows 7 64 bit
Lazarus 1.4.1 (w/fixes) FPC 2.6.4 win32

Rodrigo Robles

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #5 on: July 09, 2015, 03:56:31 am »
I have some building graphics issues :(

Oh oh... What is your video board?

We have serious opengl problems with some old Intel video boards.

sin_dragan

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #6 on: July 09, 2015, 08:20:53 am »
That's right, I have Intel 2500.
Windows 7 64 bit
Lazarus 1.4.1 (w/fixes) FPC 2.6.4 win32

marcov

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #7 on: July 09, 2015, 09:51:51 am »
I'm only an opengl amateur, but IIRC 2500 supports a lower shader language level (140?) than most AMD, Nvidia and later Intel cards. In general it is an opengl 3.1 device, missing a few 3.2 and quite some 3.3+ features.

 

sin_dragan

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #8 on: July 09, 2015, 11:58:17 am »
It's my work computer, I tried home on my 2008 laptop and it works fine.

Are there plans to do mouse move on character? Like in GrandTheftAuto :)
Windows 7 64 bit
Lazarus 1.4.1 (w/fixes) FPC 2.6.4 win32

sin_dragan

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #9 on: July 09, 2015, 12:49:50 pm »
I tried to run on Linux Mint 17, I get format exec error.
Windows 7 64 bit
Lazarus 1.4.1 (w/fixes) FPC 2.6.4 win32

Rodrigo Robles

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #10 on: July 11, 2015, 02:20:23 am »
I'm only an opengl amateur, but IIRC 2500 supports a lower shader language level (140?) than most AMD, Nvidia and later Intel cards. In general it is an opengl 3.1 device, missing a few 3.2 and quite some 3.3+ features.

These boards have some problems with scale limits or something... The coordinates of the polygons became randomly distorted. It's hardware level, the bug is consistent under windows and Linux. Other Intel boards, all Nvidia and ATI runs fine.

Rodrigo Robles

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #11 on: July 11, 2015, 02:21:58 am »
Are there plans to do mouse move on character? Like in GrandTheftAuto :)

I believe we'll have configurable controls in the future.

Rodrigo Robles

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #12 on: July 11, 2015, 02:23:43 am »
I tried to run on Linux Mint 17, I get format exec error.

The Linux binary in the package is 64-bit, do you have a 64-bit Mint?

sin_dragan

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Re: Mundo Medieval 3D MMORPG stable version released!
« Reply #13 on: July 13, 2015, 04:44:40 pm »
My mistake: i686 :(
Windows 7 64 bit
Lazarus 1.4.1 (w/fixes) FPC 2.6.4 win32

Rodrigo Robles

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Mundo 1.2 was released!
« Reply #14 on: January 10, 2016, 03:21:24 pm »
The project is hosted at:

http://sourceforge.net/projects/gamemundo/

http://www.gamemundo.com/

Some screenshots:

(http://www.gamemundo.com/screenshots/Hell.png)

(http://www.gamemundo.com/screenshots/Trade.png)

Server is up! Just download and play!

You can press F1 to get a help screen.

Thanks for your feedback.

Full changelog:

Added interaction with NPCs via mouse click;
Fixed bug in TGenericCreature.Create;
Fixed server trying to trade with dislogged players;
Fixed bug when die while walking;
Fixed release of openal resources;
Fixed stopping threads before exit;
Changed project file to send .ppu and .o files to ppu folder;
Refactoring and documentation of procedure DrawGameObjs.
« Last Edit: January 10, 2016, 03:23:23 pm by Rodrigo Robles »

 

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