Mundo Project version 1.0 was released!
It's a really large 3D game built with Freepascal/Lazarus.
The game have a map of more than 1.000.000 m2, plus caves and hell sceneries, 17 NPCs, 21 kinds of monsters, including 7 bosses, 58 different items and 100 quests.
Remember this is a fully opensource project, both code and media is available under GPL.
The project is hosted at:
http://www.gamemundo.com/http://sourceforge.net/projects/gamemundo/You can press F1 to get a help screen.
You can see a video here:
http://www.youtube.com/watch?v=6sdjNyTg7W0Thanks for your feedback.
Full changelog since the last report:
* Changed to not allow cut pain animation with attack or defense;
* Created server backup procedures;
* Changed to make the player die if fall from hell platforms;
* Fixed order to draw the screen objects to ensure that ground is drawn before the rest;
* Changed camera to set from a distance of the player at initialization;
* Implemented memory release of distant objects;
* Implemented closing of loot window;
* Fixed ranking;
* Added navigation capabilities to the ranking;
* Changed to close loot window if the player gets far from it;
* Added loading screen if the loading buffer grows to a certain size;
* Accelerated loading screen;
* Raised more a little bit the maximum distance to collision with ground to avoid monsters to fly
* Added missing files rattail.png and lowpoly vine2.png;
* Fixed keyboard bug under windows freeglut;
* Changed to enemies run less while escaping;
* Added trade between players;
* Changed to turn off the boss music after being killed by a boss;
* Create premium account feature;
* Fixed artifacts in player's animation;
* Created a separated thread for music and sound;
* Created a separated thread for loading objects;
* Created function to hide the HUDs;
* Changed to allow player names with spaces;
* Added automatic reset of player coordinates when fall under the y coordinate limits;
* Fixed the image of the top of the hell skybox;
* Fixed incorrect display of the personalize window after the first login;
* Fixed texture mapping at staircase in the last store;
* Fixed gravity to a less real but more playable;
* Added exception handling to the drawing loop to avoid problems with the background loading.