I've been making a game engine of my own, and till now, I've used DirectX, but for some reason (I can't mention the reason), I've decided to use OpenGL. I found the TOpenGLControl component, and installed it. But
how can I
use it? I've tried the example files/project, but it uses the OpenGL directly, without TOpenGLControl. Please link a tutorial if you know about one, but not
http://wiki.lazarus.freepascal.org/OpenGL_Tutorial, it just confuses me more and more. And one more thing: I don't want to use glut (ow whatever it is). I just want to use TOpenGL component, but how?