Hi, I recently discovered that Ligthing can be 'Baked' in Blender 3D Cycles render engine.
The point is, get all the lighting and put it with the textures in a new texture and then put it back with the uv.
So, it will render a lot of times faster because there is no light calculation. Just put a texture with previously generated illumination.
This is possible in BGRABitmap? To get te lighting from the rendered 3d, save as texture and then render it?
Or, just using the baked texture from blender render a simple 3d object with no lights?
Maybe I not explain it very well, there are a lot of videos in youtube
https://www.youtube.com/results?search_query=bake+blender+cycles