I want to use mipmapping per glGenerateMipmap(GL_TEXTURE_2D); In order to use this extension I have to load it first via FCanUseMipmaps:=Load_GL_VERSION_3_0; defined in the unit glext. This works like a charm on Linux but not on Windows. Neither the 3.0 extensions nor the 1.2 can be loaded. So I guess there is something completely wrong.
Can anyone check confirm the issue, or help me to get on track?